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Need some help with getting a pivot to work right if possible

Started by Dianoga4, November 17, 2009, 06:36:04 AM

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Dianoga4

Hey guys. I need a bit of help trying to get my guns to aim right. I think this is possible anyways. I made a walker this evening (pictured below) and it's all working well and fine except that I was wanting the two guns on either side of the head to pivot individually. Right now they turn as one piece including the bar that they attach to. I was hoping that I could make them both aim at the same thing but pivot on their individual centers so that just the guns move kinda like little arms hehe. I'm tired and it's close to bed so I hope I'm explaining it good enough to understand heh. Thanks for any help.


Shadow Knight

This is likely not going to help, since I'm not sure what the procedure to getting a model working in BZ2 is, but have you tried seperating them in the model from each other?

TheJamsh

No its not possible im afraid. You can have them pivot up and down separately (as in they can rotate up and down on their separate axis, but will ALWAYS face the same direction as the other).

You cannot have two y-axis turrets unfortunately. BZ2 just plain doesn't have support for it.


BZII Expansion Pack Development Leader. Coming Soon.

Dianoga4

Hmm I was afraid of that. Thanks for the info. I might have to rework some of the model. Thanks again.