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Q: Pilots and Spawns in the 1.3 Editor?

Started by IceWendigo, March 04, 2004, 11:22:25 AM

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IceWendigo

In case someone knows about some new functions the 1.3 editor has that most people might not be aware of..

for MPIs:

1- placing an agressive soldier/pilot to guard a location (crate,temple,pool).
can this be done in 1.3's editor 'as is' or do you need to code files (or use a mod)? (since neutral [team0] pilots dont shoot back and enemy pilots run back to base[and also dont fight back anyway])

2- Do you need a mod to put a player's (approximate) spawn position that is different from the recycler's current position (you start in area X while the recyc starts over at location Y), or can you do this with the 1.3 editor (I saw a green colored spawn beacon, a blue colored spawn beacon, and a drone w red line in the editor).


(BTW if a mod is required and you know of a mod that already plans to enable this let me know which mod so I can eventually look it up :))