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Bumping into hills

Started by appel, March 01, 2004, 03:18:08 AM

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Red Devil

It will if you drive it into the side of a rock.  :-p  And sand will stop you every time.  Scrape some paint off too.  ;-)
What box???

Zero Angel

I like the new collision damages in some ways, particularly when you land on buildings (ie: bridges, sbay), you no longer bounce 60m in the air and take ~6% damage each bounce.

but I agree with MowerMan as far as land damages go, trying use a hill to escape while on ~5 health from that base run you did will probably kill you, when it takes a little bit of the Fun Factor out of the game, it doesnt really matter how much paint is scraped off.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

MowerMan

That's exactly where I'm coming from ZA.  When I'm escaping in the red, I will use the crashing into terrain to give me a very unpredictable path...  Having that kill you in the end is a bummer to me!

After playing a bit with the patch (I discovered that BZ2 runs OK on my laptop), the damage isn't too bad, but I will still like to see no terrain damage.  Crashing into building and other craft is ok with me to cause damage.  Seem appropriate.

BZ FeebleEffort

"First off, I DIDN'T IMPLEMENT THIS. Thank you for not making a personal issue.

But, I'd have thought the "vets" would have loved something that makes them think, and use more skill to differentiate themselves from newbies. Hah. "

Yes...So Nathan is fully vindicated on this...he is correct(I'll give him this time) The idea of ground damage was Kens . Perhaps Ken will be willing to "fix" it. But that is his area of responsiblity Not Nathans.

Red Devil

You don't get any damage if it's done right.
What box???

PhoeniX-FlamE

i still didnt understand how it works...

ive been playing a strat in quarry... and running on the hills in middle
sometimes i got hit sometimes not... i tried to understand what im doing wrong but when i tried to get hit i didnt.... and when i tried to do it alright i didnt get hit only few times... i havnt figured out why.. cause i think im doing the same all the time but sometimes getting hit and sometimes not..
its annoying... i prefer taking it away

IceWendigo

Small collision damage makes perfect sense. It's a good improvement.

(the only possible nuance I could think of, is for scion ships that have statis shield, they could still get damage but perhaps half as much as unshielded units, but such a thing would not even be worth coding)

N.Fuser

Quote from: PhoeniX-FlamEu dont have to make the game so realistic...
and if u do wanna talk about realsim think about the gravity... and some maps are sands - u shouldnt get hit by hitting SAND (e.g dunes)

Hey, look at me, I am driving my scout on dunes and as I turn I send sand flying into my enemy's canopy, so he is blind and I punch his ass with my miniguns... in that way I won MANNY battles...

SAND DOES *NOT* EXIST, IT IS JUST A 3D PLANE WITH A *TEXTURE* ON IT.

I would like to see a game, any game that actually HAS sand.

PhoeniX-FlamE

some race games has... u remeber big red? aha good ol game... if u drive outside the road or do a turn or i dont remeber it send sands back and those behind cant see well :lol:

AcneVulgaris

I don't really notice bumping into hills too much...must be my style of piloting.

It does make sense to take damage for piloting errors.  If it makes it impossible to run home with 5% health, start running when you have 10% health, or don't crash into things.  If you want to screw up the path prediction by ramming stuff like a meth-addled wombat, be prepared to take a little damage for it.

robotman0

I played an mpi yesterday and I don't remember getting hurt by the land either.  I got pretty good air on some of little hills too.  The one thing that is annoying about the land is when you're a pilot.  You're supposed to be slowly coming to the ground and all.  And it is pretty slow but then you hit the ground and your guy is like ahhhhh and you get hurt.  I mean its not like he came down real fast or he didn't bend his knees when he hit the ground...... hey wait a second!  He doesn't bend his knees when he hits the ground.  Jeez pretty stupid pilot.  But it still is annoying getting hurt for that.  

I must say that I do like not bouncing anymore when I hit the service pad.  

It's still an awesome upgrade!  Thx! :)

Avatar

"Flare" as you hit the ground.  That is, hit Forward or something right before you hit, or the whole time if you want to come down slowly.

- Switched pilot's rate of descent back to control magnitude.  EasyTarget
pointed out that jump would allow easy air-snipes. [Ken]


-Av-

eon5

sometimes AI pilots stuck their vehicles into hills, or go under water and die...

sometimes the AI path is very strange.  :cry:

MowerMan

I still can climb a vertical slope in a Sabre and not take noticable damage, so I guess it isn't a big deal.

In general though, I don't think the terrain should do any damage to you in these kinds of vehicles.  It is not piloting errors, as it never has been piloting errors in any version of BZ.  You could be dogfighting and back into terrain and that could be the "killing blow".  There are probably an infinite number of scenarios one could imagine where the terraine yeilds the killing blow by dumb luck (good or bad, depending if you won or lost the fight).  This is one game where depending on "luck" is minimized, and should be.

This issue was broached in the development of BZ by the full development team.  The issue of whether the ships should have "damage effecdts" (slow them down when they are damaged).  This idea was also dismissed because it creates a "snowball effect".

I am so verty suprised how many people want to change EVERYTHING about BZ2 willy-nilly like no thought went into it in the first place!

GreenHeart

Quote from: eon5sometimes AI pilots stuck their vehicles into hills, or go under water and die...

sometimes the AI path is very strange.  :cry:

AI Pilots have a set life span to prevent them from collection at any certain place for too long. one game i was playing started to lag badly so i drove over to the enemy base & found 30-40 pilots having a party bouncing off the walls of the service bay to get into a ship that was on the other side. one mortar killed them all at once & my kill meter sky rocketed & spamming the chat window with a ton of Pilot killed Messages.   :dead:
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Many failures will take place in the process of attempting to achive your goal. It don't matter how many times you fail, Its how much you've learned each time since its apart of the learning process.