• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu

1.3 HUD Issues

Started by RubiconAlpha, March 06, 2004, 08:02:36 AM

Previous topic - Next topic

BulDog

is this screen shots from v 1.3???

BZZERKER


RubiconAlpha

IceWendigo, I have changed my HUD shortly after I posted my screen shot.

I agree the "stats" window should have been higher. It's now just below my "target" window.

Plus the "message box" text is far left and just beside the scrap bar above map area.

Still messing around with font's and font sizes.

Fun thing about BZ2 is you can play with it once you understand how.

RubiconAlpha

Edit: Photo removed at this time...RA

Speedy

WOW! Simply amazing! Can you post the files you modified? I'd be honored to use your interface.

FlashFire

Cool! That looks awesome!

RubiconAlpha

Thanks Speedy   :-D

This HUD set up ONLY and I mean ONLY works with 1028x764.

Of course if someone has the time to tweak say, 3D map and some windows it could work at higher resolutions.

I got just some more fine tuning yet to do then I'll create a zip.

All files in the zip must be placed in your "addon" folder or some things won't work well with each other.

It's a painfully slow process.  :(

Hat's off to TimeVirus for leading the way with BZNES.

And secondly BZZERKER for showing me the way to take it apart.

RubiconAlpha

Thanks DX and FlashFire.  :-D

I've changed the "F" key's locations since that's been buggy me for years.

The "group" keys are now centered and "base" keys now have larger icons.

I've also moved the "power" icon near scrap guage.

Just didn't look right at top to me since you don't command it.

I need to test the zip first and need a way to link to it.

Once I know it works I'll begin to email the zip to others.


Edit: Photos removed at this time...RA

Jwk the Hemp Monkey

Excellent. Any news on restoring the old BZI graphics?

Or how about the abilty to have race-differing hud's?

Also, is their anyway to stop my forces making such huge green blobs on the radar? buildings..ok...But indervidual units? IMo they should be 1x1 pixel wide green 'specks' that might only highlight when that group is selected.

Is there anyway to accomplish these things?

PhoeniX-FlamE

very sweet... although i hate the cockpick thingy :P

RubiconAlpha

:lol: I only had the cockpit on to make sure things where centered.

Some really like the cockpit setting (points at HempMonkey)

At Hemp, I'd love to see race-differing HUD's but I'm almost certain
that is beyond possible. Any takers?

You should really get into the game biz Hemp. Great ideas but a programmer's worst nightmare.  :D

Zip file is now availble! PM me an email address and read the README file.

As TV says, "Real men use zips". I wish I knew who create better ones!

Speedy

The chat stuff doesn't quite appear where it appears on yours. And also the radar isn't transperant. Or is all that for strat?
http://speedy.pagemac.com/bz2pics/1.3/wrong_interface.jpg

RubiconAlpha

I'll send you the .pic file for the radar. I was still working that out. Fixed now.

But the chat window...hmmmm  :s

Thats in your "bzgame_stats" file near the bottom of the page

CreateControl("Messages", "LISTBOX")
{

ColorGroup("BACKGROUND1");
Geometry("LEFT", "TOP");
Position(-730, 162);
Size(710, 153);
BevelSize(3);
BorderSize(3);
CellSize(675, 17);
Font("LARGE");
UseVar("network.stats.messages");
Style("INERT", "NOSELECTION", "AUTOSCROLL", "TRANSPARENT");
ItemConfig()
{
Style("TRANSPARENT");
}
TabStop(0);
}


Note the "Position(-730, 162)" with some tweaking you should be able to move that down.

I don't know why at 1024x768 it would not be in the same place.

UPDATE: Hey Speedy, I believe you got an older zip, not the one I'm currently using. Really sorry about that.  :oops:

Check you email.

Mad-Max may host files so I can just post links to newer builds.

Speedy

I'm on a school computer:

Is there anyway to move the radar away from the middle of the screen when the cockpit is not on? Its kinda distracting where it is. I know you can move it in the gameprefs.ini file but I'm taking about having an if statement.

Btw I can host any file you give me in my webspace. I'll host this one and provide a link to it here later on today.

RubiconAlpha

Great question Speedy but I doubt it.

You could move the 3D map to the same area as the top view map.

But there is where it will stay.

I just like the 3D map centered because when I'm in a Walker or Assault Tank I loss my bearings too easily.

I try to move and I'm now facing the wrong way.  :D

And I hate third person views for game play.

Try looking in the "GamePrefs" file for this:

// Same as above, but for the 3D cockpit radar. [applies to play &
// editor, actually] You may need to keep the aspect ratio constant
// here; if not 1.85:1, the XSI may need tweaking
Play_CockpitRadarHeight = 170
Play_CockpitRadarWidth = 290
Play_CockpitRadarXMult = 0.0
Play_CockpitRadarXDiff = 366.0
Play_CockpitRadarYMult = 1.0
Play_CockpitRadarYDiff = -680.0


These settings should be change to where your top view map is.

You may need to tweak a bit to fit right.

Hope that helps. Let me know, okay?