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@ GSH & KEN

Started by Caedus Saevire, March 14, 2004, 02:09:46 AM

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Caedus Saevire


Commando

I would like to second that.  Thanks for all of the hard work you two put into this patch.  Even with the public reaction, there are those of us that appreciate the work you two put into the patch.

wug

Huh?  You mean there are people who *don't* like the patch?!?  This patch is probably one of best things ever to happen to any game.  This reminds me of finding System Shock II in the "bargain bin" after the co-op multiplayer patch was released.

BZ II was too much for pretty much any machine back in the day.  Now, I crank the graphics options up with 64 channels of sound and superb multiplayer action.

How many games get a second chance like this?  I've been telling all my friends about this game (and patch)!

I'd like to send Ken and Nathan a personal "thank you," but I don't want to spook them.  :lol:

Commando

There are quite a few players that are upset that static hovering, the ability to fly, was removed in the 1.3 patch.  To be more accurate, partially removed.  The strafe thrusters can still be used to static hover.  They also don't like the physics since ships aren't as maneuverable as they were in 1.2.  

A few players are also upset about the mauler driving smoother.  I have no idea when this was changed.  My guess is that it was changed in the first build since that is where there is a mention about the mauler's animation being fixed.

aougli

Changing the Mauler's motion is a little thing, removing persistant nose down hovering is a medium thing; reducing manoueverabilty is a big thing.  I still haven't got to grips with the way warp is manifested now, can't work out if it's better or worse.

But still, it certainly is good to have 1.3 available.   8)

Commando

I'll agree that the warping is pretty bad.  I kind of like that the static hovering is gone.  I never used it and I only encountered it in multiplayer once.  Luckily the player that used it was a newbie so my rocket tank grounded him pretty quickly.  Too bad there isn't an odf switch or something that tells a ship to use the new physics or the old physics.  That way the stock physics will stay and mod makers can take advantage of the old physics, if they choose to.

Jwk the Hemp Monkey

From my experience MWF=1 gives almost no lag on 3 v 3 or <

The mauler? God damn it i hate the new mauler. It is stratigically identical...

but now it feels like riding a bike...not the Rollercoaster that it used to be.

Speedy

I didn't get any lag *at all.* Not a single visible sync.

PhoeniX-FlamE

all the games i was in were laggy as hell.. no metter how long they were...
had a game this morning with rip fried... blast was useless...
even spray and pray is useless.. the only thing that works is mdm radious dmg... :s

Commando

PhoeniX warping is bad, but it gets worse when you target a unit whether it is a human unit or an ai unit.  Try it and compare the warping.  For me, units warp more frequently when I target them to use the TLI.

PhoeniX-FlamE

so im supposed to play without targeting? :\

Commando

Just compare ship movement while the ship is target then observe the ship's movement when it isn't targeted.  See if it is worse while targeting or not.  On my computer, it makes a difference.  It may not on your computer.  Even 1.2 was affected by this, but it was less noticeable in 1.2.

Jwk the Hemp Monkey

Or mabey you just noticed it more? Or mabey its a 'little bit' worse...and you notice this alot more cause its targeted.

Commando

I think the ships warp more when targeted, especially ai ships.  I can watch an ai scav drive in a straight line and it will drive relatively smoothly.  Once I target the scav, the scav will get graphically behind where it should be, and it will be forced to the correct position.  This occurs constantly on my computer.  It is noticed more on higher mwf settings.  I haven't messed much with a mwf setting of 1.

Jwk the Hemp Monkey

Confirmed, i was just in an mpi, as i was plasma streaming Scavs i noticed that it was totally smooth (neigh on Singleplayer), but when i targeted them they began jerking along.

Same thing , consitantly happened when any target was selected....it seemed to only affect the 'targetee' though.