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@ GSH & KEN

Started by Caedus Saevire, March 14, 2004, 02:09:46 AM

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Patriarch

I would like to say that I don't enjoy getting beat up by the AI in MPI at all.  And thank you for that.

Getting good at it before made it pretty boring.

wug

Boy, this reminds me of people harping about the "horrible physics changes" from BZ1 to BZ2.  LOL!

I dunno why people would get upset over lack of flying.  It was an exploit, and in a *strategy* game especially, it ruins the game to have one uber unit that kills everything.  Changes to a unit's speed, strength, etc. happen all the time in other strat games, so people shouldn't rant about it.

Granted BZ is a first-person RTS, but this isn't Doom or the like.  There's gotta some balance.

And when it comes to movement, I think the 1.3 movement is okay.  I mean it's a futuristic (second generation) hovertank, and it should have motion-compensation programs to ensure the vehicle doesn't bob around excessive.  Especially in the more "advanced" Scion crafts.

I'm sure some "vets" don't like changes to the way they play, but just because a vehicle is more "challenging" to drive doesn't mean it's good for the game in general.  Yeah it bites, but BZ is a lot more than just driving and shooting.

Jwk the Hemp Monkey

I agree totally, however, as I have said before, i actually enjoy piloting the hover tanks more than ever now.

Slaor

Re: Mauler getting changed, a few models had small problems fixed, eg bad UV mapping, incorrect pivots etc. All that's happened there is that the maulers hp_eyepoint has lost its animation. Should be easy enough to fix that in notepad...

PhoeniX-FlamE

*sigh* this is the hmm 10000 time i say this

we dont complain only about hover, and 1.3 more challenign?
its just boring

hovering is FUN, and the speed / agilty was sense of freedom that 1.3 took....

"a ubber unit that kills all"

well fix the all AKA AI to shoot strigt up (turrets) and problem solved

wug

This isn't Chuck Yeager's futuristic flying school.  The game BZ is about tanks, tanks and more tanks.  Hell, orbital bombarment would be even cooler and offer even more freedom, but it doesn't (necessarily  :cool: ) make for a better strategy game.

The game doesn't work right with tanks as aircraft... there's all sorts of problems like terrain, defenses, AI, etc. which all assume tanks do *not* fly.

The fact this is even issue astounds me.  Think original BZ... have to stay at least somewhat true to its origins.

Avatar

The strange thing about the 'lack of agility' is that many of the ODF's haven't been touched, the physics changes that have been made don't necessarily affect speed, and overall the FPS has been cranked due to rendering improvements.  Even so, some animations play slower and there's occasionally a sort of a rendering 'stutter'.

Same thing with the warp.  When Ice and I play (and he's in London) I don't see any warp.  He's 256K DSL and I'm Cable and we have a good connection between us, and both our rigs can handle  MWF of 5 in GAIPS without trouble.  (well, until all 256 AI Sabres roll into our base...hehe).

There's more going on here that needs to be looked at, which is why it's a BETA....  The cutting of bugs and such had long-reaching effects, some of which will only show up for certain combinations of machines and connections.

-Av-

MowerMan

Wug, that is a pile of crap.

Jwk the Hemp Monkey

Actually Mower man, i have to agree with Wug.....'hover' tanks hover, they dont 'fly'....arc though the air? sure...fall 100s of meters and then spin round, fire a blast shot that punches a hole though a scout (and would happily burn a hole though any modern day tank) and make a soft landing followed by a quick acceleration to full speed?

sure

but fly though the air with the greatest of ease?

no!

technoid

Unless you're in one of these...


*GEL*Victorius[gm]

*sarcasm* Yea a lot of people fly with blast tanks...... */sarcasm*

Jwk the Hemp Monkey

well, since your going to be nit picky, ill point out how the Blast tank was not flying...it was falling 100s of meters on to hard ground whilst firing an extremely high energy weapon at a small fast moving target...

not flying. 'falling' a drop that would quite happily kill any modern day tank

MowerMan

Well then Jwk, you're full of hoot then too.  Flying was in the Demo for BZ2, and there is absolutly nothing in Physics that say they wouldn't act that very way.  I know guys that can ride a wheelie on a Harley forever.  Guess what?  Harly's were never designed to ride on their back wheel only (I also know guys that can stop their crotch-rockets and balance the bike on their front wheel).

Modern tanks don't have any anti-gravity generators, or non-atmospheric thrusters.  Present day tanks have as much to do with BZ2 as present day tampons do!

CmptrWz

And the rest of the ways tanks work in the BZ2 world contradict flying, despite what you say the physics say. Since there is no ground in physics for the fictional substance biometal you can't apply any physics you can come up with that goes against what we already see. What we see says that crafts shouldn't be able to fly as the field around them can't possibly work that way with the other ways it works.

For instance: The field can right a craft. But only if the craft is on the ground. And then it doesn't right the craft to the ground, but to the center of the planet/moon/asteroid/whatever. Thus, the field must interact with the GROUND in some way for hovering, and the OVERALL planet/moon/asteroid/whatever is used for alignment. The field thus doesn't counteract gravity as much as it does the ground itself, and thus would not promote flying.

Explain how the field interacts with the ground the way it does and promotes flying with physics that make sense, including mathmatical equations that can be tested, and I MIGHT concede your point mowerman. Until then, the visual evidence goes against ya :p

Zero Angel

You know, maybe Jwk is right. Maybe we should add in realistic handling. Yeah, we can make it so that if a tank drops nose-down from a height of more then 40 meters, his entire front gets dented, the tank takes 50% damage and his weapons become inoperable because the cannon is dented. I mean, thats what would happen in real life, right?

A lot of fun that would be. Get a grip Jwk.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression