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(MAJOR Bug) Targeted AI jerk around! Needs fixing!

Started by Jwk the Hemp Monkey, March 14, 2004, 11:48:17 PM

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Jwk the Hemp Monkey

Me and others have consistantly noticed that whenever a unit is targeted, it will 'jerk' along as if it is lagging, yet only the targeted unit does this.

It is espcially noticeable with scavs, and may infact be the cause of many people saying '' 1.3 seems laggy''...because they target an enemy scout, and it jerks in 10m jumps constantly. Even though when objects are untargeted, they seem to be neigh on single player smooth.

I personally think this is a rather serious issue and i have utterly no idea what causes it or what might be done to fix it.

Commando

I'm glad someone else noticed it too.  I get the same thing in 1.3 so it doesn't seem to be a new issue.  1.3 just makes it worse since ai units are now affected by the smoothening code.  The scavs will periodically warp even if not targeted, but they warp more when targeted.

SilverB1rd

actually not. the smoothing code does not have anything to do with AI units.

Scout

when something is targeted for the first time youll see it ZAP to its true location.. like you invoked a mwf flip on jsut that unit.. pretty handy to land a shot.. and in 1.3 its a trouble thats been multipled greatly since the "netsmooth" variables and the like showed up sumwhere in the 1.3 beta

Phaser

I had not noticed that isuue before yesterday, for the first time i played on a diferent server yesterday and it was warpy as hell. I dont think it is related to my 56k but i used to play on a server that hold 5 meg/down 700k/up and never saw such warp. Im not saying that should be te minimum requirment but but someone should look out to find what is causing that warp.

It looks like units just blink from location to location with a distance of 5 to 10 meters between each movements. And this occured on every units targeted or not, scouts, tanks, drones, warriors.

GJC

Does MWF and/or maxMWsmoothpercentage make a difference?

I dont recall any such warp and I usually play MWF 2 and mMWsmoothpc 5.0. Scavs are always somewhat "jumpy" but they do very short and quick jumps only. And not only the targeted ones.

DarkFox

the lower the MWF, the shorter and quicker the jumps are, obviouslly. If you see big jumps every second, chances are the server is on (argh) MWF 10.

Jwk the Hemp Monkey

yesyesyes, i am aware of all these things....

but im saying actually targeting something makes  it jerky and jumpy, and suddenly way harder to hit. infact its easier to shoot things if they are not targeted!!! This sort of defeats the point in targeting them, and should be if at all possiable...changed.

Phaser


aougli

AI units tend to take little skipping steps when moving, whether they are targeted or not, and it applies to scavs, tanks, turrets, etc.,.

I'm fairly sure this isn't to do with internet lag.  Yes, it happens in team strat, but also in other types of game.  Yesterday I decided I'd try a DM, put six bots in, and started the game.  The bots had this short skipping motion even before other humans joined the game, so I guess it isn't being caused by an internet factor.  I think it also happens in Instant Action games (without being connected to the internet).

I use MWF at 2, UseNewTimeskew = true, MaxMWSmoothPercentage = 1.0.  MWF is a server setting, the other two are individual PC settings.

Some time ago, before 1.3 I think, I remember reading a post about why AI units have that skipping motion.  Unfortunately I can't remember what the explanation was or who posted it (possibly GSH or someone else who knew what they were talking about).

technoid

Has anyone seen this behavior on a LAN setup?

DarkFox

Yes, it happens on a lan. It's probably because the AI behaviour is getting worked out locally, then whenever the muultiworld updates it's getting the information from the server, and hence jumping a lot.

PhoeniX-FlamE

[sarcasim]great! if the reguler warp isnt enough the ai skipping even without other players![/sarcasim]

Jwk the Hemp Monkey

QuoteAI units tend to take little skipping steps when moving, whether they are targeted or not, and it applies to scavs, tanks, turrets, etc.,.

yes aougli, i know!! thats NOt what im refering it. I am talking about seeing a load of units move at the same quality, and i target a scav, and it starts jerking Specifically, not the game as a whole. but the SCAV when i TARGET IT. none of the OTHER units are affected...just the scav.

When i de-target it...it returns to the smoothness the rest of the game is experiencing (yes this is an MP game).

TARGETING things makes THAT PARTICULAR unit 'jerky' for the duration of the target lock! I am not talking about general lag.

sorry for comming across rudely if thats the case, trying to make a clear consise point.

technoid

Quote from: DarkFoxYes, it happens on a lan. It's probably because the AI behaviour is getting worked out locally, then whenever the muultiworld updates it's getting the information from the server, and hence jumping a lot.
[/size]Bummer, I thought high pings/latencies attributable to internet connections were a big factor.  I guess not under LAN conditions.  This is most likely something that can only be fixed by a dev and at the moment, it may never get repaired.