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Delpoying turrets in mid air

Started by NoK0mm3nt, June 23, 2004, 09:46:07 AM

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NoK0mm3nt

I was flying a turret yesterday and got some good air over a hill. I decide to delpoy while up there... It stops falling while the deploy anim plays, then starts slowly descending like its a ballon... Also, the 8 second deploy time count doesn't start until it touches ground. Took me a few mins to touch ground.... Also, if you repeatably deploy and undeploy you could take ages b4 you can down, if you so wished.

Jwk the Hemp Monkey

I would label this one a ' (minor bug) ', given that the biggest thing i could do with this is make lots of human Hadean Turrets float down and look like some kind of alien invasion.

That being said, it would fix things like when a turret deploys on water or the bridge underneath it is destroyed.

Fried

Personally i never did like human pilots deploying turrets in mid air over the enemy base at the start of the game.

PhoeniX-FlamE

its like that in 1.2 as well...
after deployment turrets fall down real real slow... its very very odd considering physics or w/e, but its good as it is, u cant get deployed in mid air and start shooting (which is weird but make some sense)

Jwk the Hemp Monkey

Yes, but is there a way of making it so that when a turret isnt connected to buildings or terrain it cannot be deployed, reguardless of weather or not it is trying to deploy or was already deployed.

That 'fix' would however result in turrets not being placeable underwater, which isnt acceptable.

Angstromicus

what about the turret being connected to water, is that possible? Then it could deploy over water and "sink" to the bottom.

NoK0mm3nt

I would like to see the ability for an odf setting to make the turret "floatable", so it deploys ontop of water...

BZZERKER

My understanding about the Rattler is that it uses the same STAB system as the Badger. That is to say that if it were to fire it's weapons "unanchored", the recoil from the weapons would topple the unit.

DarkFox

That's strange though berzerker, considering the rattler actually floats. Hell, it bounces happily. :)

Angstromicus

Recoil would be a nice addition to the game engine (although it can be done with pulse shell class).

Simulating recoil control with recoil cannon tanks can be eaisly done by adding weight to the vehicle if it's a treaded or walker class vehicle.


Edit: gramatical errors

Jwk the Hemp Monkey

Yeah, but this is a *turret*, and a turret isnt affected by that class of weapon when it is deployed. And its not ment to be affected.

Bzerker is right, they use 'STAB' or 'magnetic locks' of whatever...to make them attach to the surface. Hense the name 'turret'.

Basicaly this should be their behaviour.

Turrets should not sink though buildings / bridges. They should stick to their surface.

Turrets should not 'deploy' in midair and then take a very long time to float to the bottom.

Turrets should be able to deploy '' in water '', that is to say one points them at a piece of ground under the water's surface, and then the turret goes to a spot above it (its hovering under the water)...at which point it then 'sinks' to the bottom, and when it touches the bottom takes its normal time to deploy just as it would normally.

If a a structure underneath the turret is destroyed whilst it is ontop of it, it should instantly 'undeploy' and become a hover vechile class again, although whilst it goes though its 'undeploy' animation it should free-fall.

I think thats just about it.

Spawn

i think turrets stick to buildings/bridges now, was pretty sure ghs fixed that already.

and if someone is in a turret over yur base, why do you care?
just snipe em, or let defences kill em, get in a gt and shoot it down if you really need to...

PhoeniX-FlamE

yep, most likely they wont be able to deploy becaues they will die 1st... and in 1.3 they just fall - duh

although they can deploy on buildings without sinking in em... which can be preaty deadly + cool  :D  

did it as testing... went over a hill and deployed on the factory... i could get some AI pilots in it too  :D

Angstromicus

In 1.2 I had no problem in deploying turrets on buildings w/o them sinking in, it was just the scrap pools.

PhoeniX-FlamE

QuoteI had no problem in deploying turrets on buildings w/o them sinking in

obvisouly - u havnt even tried... because its impossiable

and i aint talking about the rec with the drop off