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(Medium Suggestion) A use for Site CAMM

Started by APCs r evil, July 28, 2004, 04:20:30 AM

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NoK0mm3nt

Hmm... I can see DF, JWK and PF's point of view, but in my opinion you are going the wrong way. Maybe pay a little attention to some of the ideas that have been posted here.

Ok, first, this is what you are trying to do.

-) Original weapon has very small good points, large bad points. You are reducing the bad points. Good, but that still leaves you with very little reason to USE the item.

How about you increase the good points and leave it consuming ammo?

1) Already fixed I think, don't allow wireframe to be selected via the console like 1.2.
2) Make it reveal VIR units. Not just that, since you can now SEE the VIR units, make there weapons work like normal.
3) Since you can now SEE throught terrain aswell, allow turrets to be targeted throught the terrain.

I believe this would make the weapon actually USEFUL in a game, where just making it consume no ammo will not.

Spawn


Red Devil

I like your points, NoK.  Yours too, APC.  There's always opportunity to make things better and BZ has a lot of untapped potential.
What box???

Jwk the Hemp Monkey

If the weapon used no ammo (which makes sense, your taking up the special weapons interal space with advanced sensor equipment) *and* let one target things though terrain, then it would be usefulish.
If on top of this it allowed you to see vir units as if they had no vir, but didnt allow you to attack them with missiles, then it would be in the same leauge as prox or mits.

If it could target turrets behind walls (i.e. gave you line of sight painting to any unit within range, reguardless of jamming fields/terrain/etc) and allowed you to see VIR units and ATTACK them with shadowers.

Well then i would rate it as being as useful as m curtain or phantom, and thus would be worthy of a normal ammo cost to keep balenced.

Huscar

Looking through buildings and no ammo cost... bah.

Jwk the Hemp Monkey

once again huscar, what you say makes no sense.

Site cam doesnt let you see though buildings, and as previously stated in this thread, unless the SITE cam gets some kind of massive improvment it is simply not worth the 'special slot'. In its current form it is actually worth less than having *no special* becasue with no special you can cycle weapons quicker.

Red Devil

Might be nice to have as a pilot though.
What box???

PhoeniX-FlamE

alt+4 in 1.2  :D


anyways, noky, if you could hit VIR ships - the only maybe from all the 3 points
and besides, I think it'll ruin VIR
the best thug on a team - the one that can dodge shads even without VIR will use site cam making all the others who use VIR die, ppl wont use VIR anymore, im sure you do know - that the main use of VIR is to dodge shads, and not "being invisable"
so basicly, if you do want to change a weapon, make sure it wont effect and ruin other weapons (speciels in this case)

the other ideas, of having no ammo cost and seeing VIR ships wont effect the main use of VIR or any other specil

and more to add - in my opnion the best way to make site cam useful is ammo cost, see vir ships, target turrets (because u can see them) and a 'perfact' radar (only ur area, not whole map + still cant see/target red field or jammer areas)

Spawn

if they use site to see shads, youll stop using vir and switch to something that would make it harder to lock on/chase you. i like faf better than shad, you can actually use it in dogfighting.

Jwk the Hemp Monkey

Phenoix made a good point that if one could see VIR ships with SITE came, then it would make VIR less useful.

This is true up to a point.

The only shiptwo ships that can have SITe and Shadowers are the Scout and the Missile scout.

Also, the act of using SITE as a counter to VIR means that your resources (the special slot) are tied up in the action-counter-anti-counter-etc game.

Also, the VIR you have would still protect you from shadower armed ships, human and AI alike, whom have no SITE cam.

This is the plan i would personally go for

Site cam should allow you to target anything you can 'see' whilst it is activated. It should allow you to see in some shape or form, VIR cloaked units, and use missile locks on them. In this scenario it would require the use of ammo to make it balenced.

Spawn

i like forcing ai ships to use vir, can really confuse people :lol:

FoxBlade

I have an idea, although it may be impossible to implement.

normal use of SITE to see through terrain and target units has no ammo cost. while a 'invisible' ship is on screen, the ammo cost is slight and every lock on performed with the SITE costs ammo.

This makes sence although I dont see how it would be implemented.

SITE should also technically increase the sight range to a much higher level. im sure framerates wont be much affected by all that wireframing... on that topic it should increase the radar range also while active.

the only reason I could see to use SITE now would be on a missile scout, to be able to target buildings and units across terrain and fire the shads at an angle. Actually, this is an amazing idea in my opinion, but many people would argue it would contribute to being 'cheap' too much.

PhoeniX-FlamE

Im realy realy realy against the idea of locking on VIR ships

APCs r evil

Maybe VIR, RED Field and Site CAMM should be balanced to cancel each other out. For example, Site CAMM makes VIR almost useless, VIR somehow makes RED Field almost useless, and RED Field makes Site CAMM almost useless by making the ship using RED dissappear from the ship using Site CAMM (Like VIR makes ships vanish from sight but vanishes on radar too.) by both canceling radar contact and image contact since the enhanced sensors the Site CAMM uses probably rely in large part on radar.(Or at least that's a pretty decent sounding load of crap we can use to explain it.:mrgreen:) In short, Site CAMM beats VIR, VIR beats RED, RED beats Site CAMM.

Spawn

anyone up for a game of SITE VIR RED? :lol: