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Local Ammo expanding the uses

Started by Bull Dog, September 21, 2004, 12:51:30 PM

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Bull Dog

It would be way cool if there could be a "localAmmoAdd" tag for ships in BZ2 1.3.   I wont tell you what it would be for but start guessing.  It'll keep me entertained.

Zero Angel

Or even something like this:

[WeaponClass]
classLabel = "reload"
wpnName = "Reload"
wpnCategory = "HAND"
flashName = "igsnip_rel.clipeject"

[ReloadClass]
addFor = "igsnip_az"

localAmmoAdd = 5
reloadTime = 7.0

localAmmo = 30 // 30 ammo total in clips

[ClipEject]
simulateBase = "sim_null"
renderBase = "draw_geom"
renderName = "igclip00.xsi"
// blah blah blah ..


Nahh, prolly be too much work.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression