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(Medium) Scavenger Physics 'bug'

Started by Jwk the Hemp Monkey, June 01, 2005, 08:36:11 PM

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ScarleTomato

id love to see a cheaper floating scav that couldn't deploy, just for the the loose scrap, it'd look something like natty's laser pods maybe, and only the treaded scavs deploy on pools. dunno what to call it yet..

Mad-Scavvie?
scrapscooper?
slagslurper?
Low-Profile, Battlefield ready, Just-add-water, Industrial Scavenger?

Avatar

See, I want the exact opposite.  I want a big, burly over-armed over-armored HeMan Scav that sucks up the loose, deploys on a pool and undeploys to kick your butt when you attack it.

Then it sucks up what's left of your ship and goes back to squatting on the pool.   :)

That's what that big Black Dog Scavenger should have done...

:lol:

-Av-

Spawn

:lol:
and using scrap for ammo too eh?
its possible with dll probablly...

OvermindDL1

Is possible by DLL, rather easily actually.  If enemy is nearby and health is less then maxhealth, play whatever animation you want, second later convert to whatever odf to attack, when done, convert back...

technoid

We need an extractor that hits you with a giant boxing glove on the end of a spring, when you get to within a few hundred feet of it.

APCs r evil

Oh that is an excellent idea Techie... Well, with a minor alteration..... :twisted:

Avatar

Quote from: Spawn:lol:
and using scrap for ammo too eh?
its possible with dll probablly...

Lol yes, it could then 'heal' and 'reup' by sucking on a pool...

Maybe it could even be a psuedo-Recy, pumping out smaller versions of itself with excess scrap.

You're giving me evil ideas, and when I get evil ideas Natty gets evil toys...  :)

-Av-

APCs r evil

Hey, how is an extractor's color determined in the scrap gauge? The one I'm thinking about has.. 3 upgrades. EDIT: Oh wait.. Now it has 4.

Spawn

red means highest upgrade
green is recycler class
yellow is a pool or something

i was thinking have dll upgrade it back into a scav, then it would redeploy on to the pool

that idea is completely possible with a tap dispensor type thing... :D

technoid

Quote from: Spawnyellow is a pool or something
Yellow is non-upgraded extractor/pool.

DrummaDude

lol this post is so random...such a little different and everybody acts like a shuttle is about to crash...then we talk about evil scavs that kills people? so amusing.. :twisted:

Jwk the Hemp Monkey

yeah...great...random posts.

anyway, back on the topic.

If the scavs have been made harder to push sidewards (against the lines of the tracks...which is fair enough) they should be made so that they are easier to push along the tracks. thus making the changes sort of cancle eachother out. instead of just changing it and leaving it, which is akin to being in denial.

Angstromicus

It seems that the large amount of turmoil in this topic is about the ability for scouts and sabres to move large objects (such as scavengers and constructors). Engine power is determined by TWO things in [hovercraftclass] units (the size of the unit's collision box, and the rate at which the unit can accelerate, not how fast it goes). In 1.3, the size of the unit actually determines how much mass it has (I'm pretty sure it's the size of the unit's hit box, not the actual size of the unit itself, but that may not be true). The mass and velocity of a unit determines how hard it can ram a unit. It occurs to me that through numerous tests, the unit's ram power is somewhat proportional to it's mass, perhaps meaning that, if a unit were traveling at 20 m/s, it would ram twice as hard at twice its size, 25 times harder at 25 times its size, and 100 times harder at 100 times its size.

Jwk the Hemp Monkey

Excellent post.

Which although it sounds like wonderful phyisics, it has the problem with densitiy. If the sabre has more compact armour, a cannon, and othersuch things, its going to have a more weight per area of space than the object being pushed (e.g. a scav). So just cause its bigger don't mean its heavier.
Perhaps a solution can be found in the jump thrusters...

Commando

My guess is that it uses mass*velocity^2 since that is the formula for kinetic energy or energy in motion.  Velocity plays a more dramatic role than mass as you can see by the formula.