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wug AIPs v3.4 (test)

Started by wug, September 23, 2006, 02:14:34 AM

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llulla

And how do you watch the Constructor at the  beginning when you are not yet out of your base APC?? It does not show even from your Bunker... :-D. OR you abandon the build of your base and go after others constructor :wink:??. 

For me a the "safe place" is not the "hidden place" it is "get me if you can" place. If someone fights the way through several defenses and lives to reach the Command bunker...  :lol:, it is for a meager price- empty bunker (jetpacks do a good job, I assure you). So the attacker becomes the fall guy. :-D

wug

I think everyone's entitled to play the game the way they like.  If you can get an RTS friend to play BZ2 by using the Relay Bunker, for example, that sounds fine to me.  llula can't get away with playing that style in Strat, but it's reasonable enough in MPI.

Personally, I only use the Relay Bunker when I've been shot out of my ride, and can't wait for a vehicle to go back and command troops.  Sometimes getting in a Gun Tower is fun too. :lol:

lucky_foot

With 1.3, maybe the Comm vehicle will come in more play.
Jonathan S.



Spawn

Quote from: llulla on October 03, 2006, 04:58:42 PM
And how do you watch the Constructor at the  beginning when you are not yet out of your base APC?? It does not show even from your Bunker... :-D. OR you abandon the build of your base and go after others constructor :wink:??. 

For me a the "safe place" is not the "hidden place" it is "get me if you can" place. If someone fights the way through several defenses and lives to reach the Command bunker...  :lol:, it is for a meager price- empty bunker (jetpacks do a good job, I assure you). So the attacker becomes the fall guy. :-D
A constructor is 40 scrap, an empty is worth 20, killing a con early game ESPECIALLY if it goes off to some far corner all alone is easy and very effective, or if you want to defend your con the other player could easily make some turrets and take all the pools while you are prancing after the con, as it will be killed any other way.

llulla

Bunker Jockey is becoming a topic in itself while this topic deals with the effects of the new AIPs from wug.  Let's get back on track and talk how to adapt to the new situation.

I was interested on countermeasures to Archers deployed in difficult/unreachable points. To date NONE OF YOU proved that can fly a vehicle on top of  Fortresses peaks and a practical way to destroy Archers deployed high there. If yes, no one SHARED anything in this topic.

IF this is a real forum then, do it yourself first, and then share your knowledge with those asking for it.  No one gains anything from grandfather type advices.


APCs r evil

The only true counter to Archers that the ISDF has is an APC or two.

llulla

Thanks APC!

That's a helpful hint. What about the ammo? The soldiers get very fast out of ammo and my not be able to kill the archers of the following wave. Wug's scenarios sometimes don't leave time to get rid of the first archers and the others show into the scene (very good thing too).

Wug! Is it possible a plan that places, in a first wave, the heavy pieces of the CPU (Maulres/Titans) at the access paths of  the human base in defense mode (block everything going out)?
Immediately after, a wave made only of archers (as much as scrap allows for CPU), deploys behind the strong pieces and opens simultaneous fire on the base:evil:.   
Some kind of "hell rains from the sky"AIP :-D.

ScarleTomato

#67
Quote from: llulla on October 04, 2006, 11:09:10 AMIF this is a real forum then, do it yourself first, and then share your knowledge with those asking for it.
Eh? Indeed I have done this. Use WA & E and tilt your nose up as you go up the hill. A video won't tell you anything more than this, but if you really need one, give me a solution to post one. Fraps can make a thirty second video but it's rather large and takes too long to upload.

Quote from: llulla on October 04, 2006, 11:09:10 AMWhat about the ammo? The soldiers get very fast out of ammo
Soldiers replenish ammo like any other pilot.

wug

llula, the AIPs don't have that granular level of control.  I've set it up so the waves are generally ordered Mauler -> Titan -> Archer, but later in the game, it's pseudo-random.  Given the limited control, I generally prefer more random attacks, so the player can't entirely anticipate the next attack.

A request like that should be made to Natty for G66. 8-)

APCs r evil

Actually you point your nose down, pointing it up slows you down.

Raven

Not for climbing cliffs, but you can usually get good air too if you "flick" your nose down  hard as you burst off the peak and press S not W as you do so.

llulla

Some peaks like Fortress  are very high, 90 degree sleek walls with no slope at all and almost no space on top where a hoverig craft can stop. I have always had  fun in climbing even using multiple jump technique, from e peak to another further to the final one. Still  there are maps with altitudes you can never get without cheats.
There is the practical side also. Difficult peaks require a more elaborate jump that needs more time to execute from acceleration to the actual jump and stabilization. 50% you fail the first attempt so the intervention time increases. Most of the time THERE IS NO TIME time to loose :-D jumping around, I hope you agree.   
The suggested alternative from APCs, is a standard response to a standard threat, limiting the improvisation to really nasty situations :-o. A good commander should act like that :-D.

mag

I just took my scout to the high peaks in fortress. If you get a running start and while holding doun the w e & a key point your nose down a little, and just keep going till you reach the top. It also helps to pick the right spot.

Raven

It's a little known fact that if you know what you are doing, pretty much any cliff is scaleable in bz2, unless it's stupidly huge. It's just a thing with the codeing. Well thats my explanation but the climbing bit is true.

wug

Just tried Firestorm... got up the hill no problem.  Full throttle, kept the scout level and boosted up with the "e" key. :-D