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Fe on 1.3 beta 3?

Started by doh224, January 15, 2007, 05:03:29 AM

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Red Devil

Gosh, this is tedious.  I have 42 Cerberi vs C/I/F/E and I/F/E vs Cerberi AIP's done.  Well, they'll need adjusting since I made a lot of changes.
What box???

Red Devil

#136
Been gutting/revamping the DLL all day.  Was wondering why my brain's been hurting, then realized it's 4500 lines.   Can't imagine what it's like for Nathan and Ken with 500,000 lines. :|

What box???

Commando

My pak isn't required, fedata13.pak.  It has a lot of duplicate assets removed along all .wav voiceover files used in the Single Player campaign.  They had been converted to ogg.  I also removed all .bmp, .pic, and .tga files and replaced them with dxtbz2 files.  Probably not my best idea since not everyone can use dxt files.

GSH

Once pb4 is out, everyone should be able to use dxt. pb4 should be converting dxtbz2 to uncompressed when needed.

-- GSH

Red Devil

#139
My apologies.  I just saw that the febzone.cfg included in the zip is incorrect.

I'll include the correct one in the next zip and will call it FE13bzone.cfg.

Either add  "/config FE13bzone.cfg"  (sans quotes) to your shortcut or replace the content of your bzone.cfg with the contents of FE13bzone.cfg.

It should look like this:


// The Battlezone2 Community Project
//
// Forgotten Enemies
//
// http://www.bzscrap.com

// Main config


ConfigureFileSystem()
{
   ConfigureStream("base")
   {
   AddDirRecurse("@rootdir\FE13_MPI_Assets");

   AddDirRecurse("@rootdir\FE13");

     AddDirRecurse("@rootdir\RevD");

   AddDirRecurse("@rootdir\FEaddon");
   AddPack("@rootdir\FEdata.pak");

     AddDirRecurse("@rootdir\addon");
   AddPack("@rootdir\patch13.pak");
     AddStream("texturesize");
     AddPack("@rootdir\data.pak");
     AddPack("@rootdir\bumps.pak");
     AddDirRecurse("@rootdir\data");
   }

   SetActiveStream("base");

   // Optional, for mods -- the ability to put pilots & savegames in
   // other directories. Commented out to simply demonstrate how to
   // do it.

   SetPilotsDirectory("FEpilots");
   SetSavesDirectory("FEsaved");
}
What box???

rjlan82

any updates?

I too have no recyclers  :-(

also, the radar/minimap is unusually big... perhaps unrelated.

thanks

Red Devil

A Gameprefs.ini may have snuck into the zip.  Just delete it.  Still working on it.  I have found that some maps don't plant the recyclers for some reason.  Not sure why, but I'm checking the path points.
What box???

Red Devil

What box???

Lord of Armageddon

how do i play as cerberi, it wont let me.

Marksman

You can't yet. He's still working on adding Cerberi to MPI and has not released it yet. This is a teaser shot (and a nice one).

Orion

Quote from: Red Devil on August 03, 2007, 01:37:38 AM
I uploaded a new zip with corrections (4.56MB).

Delete your old FE13_MPI_Assets folder before installing this one.

A. Fixed AI Scion vs human Hadean AIP.  Will work on them more later.
B. Fixed numerous incorrect ODF calls.
C. MPI Styx works now. There's probably some others that are dorked up.


Thanks for your feedback. :-)


This install of Forgotten Enemies is not made to run under Mod Manager 2.

1. Make/copy a fresh install of BZ2.
2. Install Forgotten Enemies using the Full Installer.
3. Install Rev D.
4. Install Commando's latest FE13 install.
5. Install my FE MPI files (linked below).  IT WILL OVERWRITE YOUR Bzone.cfg.
6. Create a shortcut to this install.

Forgotten Enemies MPI DLL for 1.3 (plus some assets)


I don't see any of the BZII patches there. Does this imply that I needn't have any?

Red Devil

What box???

Orion

Quote from: Red Devil on September 25, 2007, 04:38:48 PM
Yes.

In that case, the file after RevD, you say install it, but there's no installation. Do I just unzip the files into {BZROOT}? Sorry, I've got to relearn all this stuff.

Red Devil

Here's the install instructions I found for RevD:

Installation instructions for Rev.D
-----------------------------------
1. if exists - delete file: {BZROOT}\BZ2_FE_MPI.log

2. if exists - delete file: {BZROOT}\Fe_mpi_01.dll

3. delete folder: {BZROOT}\RevC\MPI_01  <-- just the subfolder MPI_01

4. rename folder: {BZROOT}\RevC
              to: {BZROOT}\RevD

5. extract this zip file, over-writing existing, to: {BZROOT}
   (The zip file is pathed so the files will go where they should
   as long as you set the destination to the {BZROOT} folder.
   {BZROOT} is usually something like: "C:\Program Files\Battlezone II")


6. play the game!

Note:  This install over-writes your FEbzone.cfg file which is required to
       use Rev.D.  However, you may wish to make a copy of FEbzone.cfg first
       if you have applied any MODs to FE. Then compare and adjust.
What box???

Lord of Armageddon

yeah, he mesaged me, and your right, it is a relly nice shot. im looking forward to it. cerberi are my fav race.