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Fe on 1.3 beta 3?

Started by doh224, January 15, 2007, 05:03:29 AM

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bigbadbogie

sounds fairly simple - just make the platform a deploy animation with the ship landing and dropping the building off somehow
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

mag

RD can I get the missing meshes and any other updates in a new file without having to download the entire file again. I have a problem with the scrap gauge and satellite map overlaping each other. the scrap gauge seems to be wider than normal. how can I fix this problem. also I noticed in the sp mission " a short break" at the beginning right after the hadean's activate the portal's and disappear through the portal the game lock's up every time when I get an audio message.  some of the instant action maps are missing, is there plan's to add them back in? BTW RD thanks for your time and work on this mod.

mag

after having my comp. lockup on the mission a short break I get an av when I try to open fe 1.3 again. this is the message I get.
DIAG|Main            |            maininit:523  |12:43:38|47     |Version Information Section
ERR |Debug           |               debug:765  |12:43:38|47     |[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |12:43:38|47     |Patch 1.3pb3 Aug 10 2006 07:49:33
ERR |Debug           |               debug:885  |12:43:38|47     |Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |12:43:38|47     |Info: WRITING to 00000000h
ERR |Debug           |               debug:410  |12:43:38|47     |CallStack:
ERR |Debug           |               debug:552  |12:43:38|47     |0058A2B4 +0134 bzone.exe LIBCMT memcpy.obj _memcpy
ERR |Debug           |               debug:552  |12:43:38|47     |00611D8F +027F bzone.exe system log.obj public: void __cdecl Log::Client::Write(char const *,...)
ERR |Debug           |               debug:552  |12:43:38|47     |6E696E69 +6E696E69 [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:433  |12:43:38|47     |Registers:
ERR |Debug           |               debug:434  |12:43:38|47     |EAX: 73726556h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |12:43:38|47     |EBX: 00669CD8h  EIP: 0058A2B4h  ES: 00000023h
ERR |Debug           |               debug:436  |12:43:38|47     |ECX: 00000006h   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:437  |12:43:38|47     |EDX: 00000003h  EBP: 0229FC6Ch  GS: 00000000h
ERR |Debug           |               debug:438  |12:43:38|47     |ESI: 0229FCA0h  ESP: 0229FC64h           
ERR |Debug           |               debug:439  |12:43:38|47     |EDI: 00000000h                       
ERR |Debug           |               debug:449  |12:43:38|47     | CF: 00010293h PF:1 AF:0 ZF:1 SF:0 OF:1
DIAG|Main            |            mainproc:158  |12:43:38|110    |Entering critical shutdown
ERR |Input           |               input:1194 |12:43:38|110    |Input not initialised
how can I correct this problem.

Red Devil

There's a link to an update (1.5 MB) in the locked sticky thread above.  No meshes were needed/included due to me cross testing in PB4 and thinking they were missing.  :roll:

I must have included my scrap gauge and satellite screen by mistake.  I'll post the stock ones for you here in a bit.

I'll check the lockup now.  Might be an SP DLL issue and I don't have the source for that.

Which IA maps are missing?

I think that AV is caused by a corrupted log.ini file.  Try replacing it.

What box???

mag

I tried replacing the log file a couple of times with no luck. still get the same av.
the update has a different file type does that need to be changed?
I can tell you what maps are missing as soon as I can open fe 1.3 again. there's about 12 maps I think.

Red Devil

I updated the second download and changed the format to .zip. 

Included the stock scrap and sat screens and a couple of missing meshes.

I got the same lockup in 'A Short Break'.  I'll see what I can do about that.
What box???

Red Devil

Found this from a couple years ago.  Commando was able to fix the same AV by doing this:

"I was able to fix the above problem by copying my 1.1 installation and applying 1.3 on top of the new copy.  The old installation appears to be dead.  It AVs the second I double click the exe.  Even after reapplying 1.3 public beta 3 on top of it.  Something appears to have gotten corrupted."
What box???

mag

the instant action maps that are missing are 3way: box, canyonx, demolition desert, grassland, primordial soup, river mayhem, subterfuge, the scrap pit, three way frozen, urban meltdown, wild wood. fe variety: rock.
on the map purple rain the textures look transparent. you can see under the recycler and scrap pools. I get a error message saying ivwalk3w.odf is missing on the maps canyons, pluto base, and scap pit extreme when I select the edf as the enemy.
on canyons there was some meshes missing, but I just copied them from the bindata and that took care of that problem.

Red Devil

Argh.  I fixed it in my old PB3 install, but I had made a new PB3 install and neglected to copy them there.  I uploaded a new version of the zip and am updating the link.
What box???

Red Devil

Also, 'A Short Break' works in PB4, so it must be a code fix.
What box???

Axeminister

Some of these things are over my head. Just let me know when I can load the thing as a whole once more.
There is no knowledge that is not power.

Red Devil

Just follow the instructions in the sticky.  Two downloads (one big, one small), 2 unzips.
What box???

Axeminister

well, Paladin, windy and i played FE 1.3pb3 for 3 mpi's. They don't build base. we lost 2nd one due to me experimenting with letting them have 5 max rampage ships. talons melted us like so much butter.
There is no knowledge that is not power.

Red Devil

What box???

Axeminister

The Trench and Dunes. On the trench map, the monster got stuck on a hill and we took him out easily, but I did have the difficulty on easy. I had the FE aips going on all three games. And we had fun just taking out the existing stuff like mega-towers and such, but they never attacked with anything but scouts, and nothing ever came from the portals(unless the rampage units{Talons} come from there). The ai was given 0 as a scrap boost and we had 3 for first two games. But on third game I gave the ai a 1 for scrap boost. We used the insane rec twice and the Greenheart rec once.
There is no knowledge that is not power.