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Natty Bumppo's G66 2.0, BETA For PB5.1

Started by Red Devil, April 24, 2008, 01:02:38 PM

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Red Devil

Thanks, :-)  It will; just be sure to delete the G66 2.0 folder before extracting a new zip.
What box???

squirrelof09

Red Devil, I was playing around in G66v2 Drought. I had Animals on the map. Anyway, as a pilot, the jak killers could not kill me. It just made a grunting noise. I checked the jak killers on a stock DM map, they kill there.

G66 is Evil, just it's missing something that supposed to make it a bit more evil :P
fight till death our forums -> http://www.forums.bzfiend.com/index.php?

Red Devil

*One-touch-of-evil-added later*

Made Ice Rhinos happy, too.   :evil:
What box???

Red Devil

#93
Uploaded/linked Beta 28:

- Added the Spectator ship to DM.
- Made the DLL-spawned critters mean.
- Tweaked the fast DM ships.
- Added Rush to fast Scion DM Drone.
- Tweaked Neutral Snipes code.  Please test.
- Added missing xbpool01.msh
What box???

wingnut1

RED,

When will XBonesII map be fixed?  It looks fun, but all the pools are floating in the air.  :)


WIngnut1

Red Devil

I just tried it and they weren't.  Using Beta 28?
What box???

wingnut1

I see that now..   Yikes...   I've never experienced a scout rush before...  lol..   messy early in a game.   :)

Great work, love the fast ships in the DM maps with the fast auto-healing.  You guys are doing a great job.


Wingnut1

Ach Hans run its Tym

#97
Hello everyone!
I really enjoyed this mod, but only in single player...
When I tried to join your server Red, my BZ crushed and I get this log:

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3PublicBeta5.1 Sep  1 2009 21:37:52
Windows version: Windows Version: 5.1.2600 'Dodatek Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|           PlayerMgr:1441 |19:04:58|357564 |Stats file opened

DIAG|           PlayerMgr:1415 |19:04:58|357565 |Closing stats file

DIAG|         WSInterface:339  |19:05:16|375383 |Determined local IP address: 192.168.0.3

DIAG|         WSInterface:339  |19:05:28|387847 |Determined local IP address: 192.168.0.3

(done)

Exception code: C0000005 (ACCESS VIOLATION) WRITING to 00000048h
Message :  Exception
Error occurred at 9/21/2009 19:05:36.
E:\Program Files\battlezone 2\bzone.exe, run by eu.
E:\Program Files\battlezone 2\bzone.exe, run by eu.
CPU: 2 processor(s),               Intel(R) Pentium(R) 4 CPU 2.60GHz
    x86 Family 15 Model 2 Stepping 9
Process Memory :   1498 MB free out of   2048 MB total
Physical memory:   1159 MB free out of   2048 MB total
Page(swap) file:   3064 MB free out of   3944 MB total
This exe is using 92 MB, peak use 117 MB

Fault address:  005488B6 01:001478B6 E:\Program Files\battlezone 2\bzone.exe

Registers:
EAX:00000000
EBX:BEE5C19F
ECX:00000068
EDX:34A903E8
ESI:0000007A
EDI:00000048
CS:EIP:001B:005488B6
SS:ESP:0023:05FF6814  EBP:05FF6824
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010246

Call stack:
Address   Return    Function            SourceFile
005488B6  00000000  0054B477  MapCluster::Default+0x00000023
0054B477  00000000  0050FD37  TerrainClass::Load+0x0000042F
0050FD37  00000000  004B5D26  LoadGame+0x00000195
004B5D26  00000000  004F528B  RequestSTJoinLoad+0x0000007A
004F528B  00000000  004F5666  NetManager::STJoinHandlers::UnpackAndLoadSTJoinBuffer+0x00000299
004F5666  00000000  004DCFC5  NetManager::STJoinHandlers::HandleServer_Gamestate+0x00000042
004DCFC5  00000000  004DD5E5  NetManager::InPacketManager::DispatchOnePacket+0x0000018E
004DD5E5  00000000  004EC840  NetManager::InPacketManager::MainThreadProcess+0x000000E2
004EC840  00000000  00459101  NetManager::Process+0x000000A8
00459101  00000000  005D488F  ShellHandler::Process+0x0000001E
005D488F  00000000  005D4D24  RunCodes::Process+0x000001BF
005D4D24  00000000  00449EAC  Main::MessagePump+0x00000064
00449EAC  00000000  00449BAB  HandledMain+0x0000041C
00449BAB  00000000  004472CF  HandledMain+0x0000011B
004472CF  00000000  0058035F  WinMain+0x00000059
0058035F  00000000  7C817077  fabs+0x00000191
7C817077  00000000  00000000  RegisterWaitForInputIdle+0x00000049



What should I do? :P

Red Devil

We're having a squirrel problem lately, so just keep trying.
What box???

squirrelof09

xD. But do you really think I was the cause of that? :D
fight till death our forums -> http://www.forums.bzfiend.com/index.php?

Red Devil

I think so, but, well, maybe not. Maybe a provoker.
What box???

bb1

#101
Couple of ideas to make your fast ships more interesting:


  • Alternate Scion Drone: Ditch the blast and give it some kind of constant beam class weapon to dish out more damage and more effectively prevent a shadower lock (hard to aim with beam in your face)
  • Scion Drone: Have morphed form weaker health, no weapons, but allow it to fly the speed of rush constantly.
  • Thunderbolt: Have the lasers fire similar to assault mode, alternating rapidly. Keeps the action pumping.
  • Thunderbolt: Add a much more powerful version of ramjet, called hyperdrive or whatever, that boosts you 2-3x the speed of ramjet. Use is limited to once per spawn. Used to counter the morphed drone.
  • Something I'd like to see in alternates but not prioritize: Have both rush and ramjet a "hold to use" type weapon with maybe a 1.5x faster recharge...afterburner type thing rather than a single burst.

More for the hell of it:

  • More variety: Mortar bike with quick alternating low-dropoff mortars. Slower in velocity than other ships, but has much greater jump. It's version of rush could be something to make it rocket upwards.
  • Some Scion equivilent to the above as soon as I can think of it.

Things I like:
Concept
The sound of rush makes me LOL every time!

TheJamsh

Quote from: bb1 on September 21, 2009, 05:21:01 PM
Couple of ideas to make your fast ships more interesting:
Thunderbolt: Add a much more powerful version of ramjet, called hyperdrive or whatever, that boosts you 2-3x the speed of ramjet. Use is limited o once per spawn. Used to counter the morphed drone.]
Something I'd like to see in alternates but not prioritize: Have both rush and ramjet a "hold to use" type weapon with maybe a 1.5x faster recharge...afterburner type thing rather than a single burst.

Look at either GBD's hyperdrive weapon in his chaos weapon pack, or my mini-worm drive in the addon pack (sure someone around here has access to it)



BZII Expansion Pack Development Leader. Coming Soon.

bb1

Never heard of either.
Sorry if I invoked your plagiarism sensors.

Red Devil

Thanks for the suggestions, bb1.  :-)

I'm actually thinking of getting rid of the shadower since it gives them a big edge.

I tried GBD's pack once and soon realized that I had already made versions of those weapons/specials before that...

I originally had the laser fire like assault does (have it on the BugZappers), but it gives an edge, too.

I have a fast Sabre I may add.

I may remove the DM version Mega Mountain from the zip, because ships tend to get stuck in those crags.  That, or give them more jump.
What box???