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Public Beta 4 Bug Reports

Started by TheJamsh, June 13, 2008, 01:22:47 AM

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Steeveeo

I think Im going to edit my thread about that to include the term 8800GT on the off chance that someone does try a search.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

bigbadbogie

BUG: Pilots no longer use their jetpacks when told to 'deploy' by dll
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Nielk1

I read something about some pilots not using their pack with the C key. I am not sure what version I read that bug at.

Click on the image...

bigbadbogie

deployOnBuild = 0 - doesnt work for aircraft
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Nielk1

It doesn't stay on the ground?
You want 1 for it to fly off.

Click on the image...

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

bigbadbogie

NEW: Units running out of service bay before they are fully serviced.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Steeveeo

Quote from: bigbadbogie on June 30, 2008, 11:53:50 AM
NEW: Units running out of service bay before they are fully serviced.
IIRC they always have unless you put a navpoint, even then they sometimes run off.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

bigbadbogie

No.. I have never seen this until recently.

They only stay in the bay until their health is full, they disregard ammo.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

mrtwosheds

Has anyone else noticed the baseDir aip command is not working as it was in 1.3 pb3?

TheJamsh

scouts have strange behaviour, they randomly start patrolling between areas in my instant games :O


BZII Expansion Pack Development Leader. Coming Soon.

Steeveeo

Quote from: TheJamsh on July 01, 2008, 12:26:23 PM
scouts have strange behaviour, they randomly start patrolling between areas in my instant games :O
This, I believe, is actually a new feature. I cant find an ODF command to turn it off or tweak it, but it does provide a sweeping radar instead of a static one (even if it is just 15 extra feet), and it also helps to keep people from sniping your scouts in MP games.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

mrtwosheds

#57
Ill put this in bug reports as I think it is one.
Hover scavs build extractors at their set altitude.
Meaning that if you want them flat to the ground, (they must be) then the set altitude must be 0.
With set altitude at 0 hover scavs hover at various heights.
I tried altering the dbscav's terrain__h and terrain height (relative to its root) but any other buildings align with that root position, and so cannot be built next to extractors.
Anything other that set altitude = 0 results in torn terrain and raised pools.

This is a new issue in 1.3pb4 was ok in 1.3pb3

TheJamsh

i believe that hoverscavs are designed to deploy into the building at that altitude... ive had a few issues with that not happening but meh...

they always seem to behave differently in game rather than the editor though... no idea why... could that be a bug?


BZII Expansion Pack Development Leader. Coming Soon.

TheJamsh

also, isnt it about time this thread got stickied?


BZII Expansion Pack Development Leader. Coming Soon.