• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu

AV

Started by Dataanti, June 14, 2008, 02:13:28 AM

Previous topic - Next topic

Dataanti

I got AV here it is, anyone else hav AV?

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000350h
Message :  Exception
Error occurred at 6/13/2008 22:06:42.
C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe, run by Guest.
1 processor(s), type 586.
Process Memory :   1639 MB free out of   2048 MB total
Physical memory:    273 MB free out of   1023 MB total
Page(swap) file:   1532 MB free out of   2461 MB total
Fault address:  00426AC1 01:00025AC1 C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:152841A8
ECX:05EC20B4
EDX:D8C04E55
ESI:00000006
EDI:000FFFFF
CS:EIP:001B:00426AC1
SS:ESP:0023:022BFA1C  EBP:022BFAA8
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210206

Call stack:
Address   Return    Function            SourceFile
00426AC1  00000000  0042BD30  Attacker::Execute+0x00000710
0042BD30  00000000  004016D0  ExecuteSchedPlans+0x0000054C
004016D0  00000000  00401F8C  AiMission::Update+0x00000103
00401F8C  00000000  00461261  AI_Update+0x00000006
00461261  00000000  00461E0C  MoveOneTurn+0x0000011E
00461E0C  00000000  0056475F  MissionHandler::State::RunState::Process+0x000003CC
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816FD7  fabs+0x00000191
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049

Dataanti

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 6/14/2008 00:08:46.
C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe, run by Guest.
1 processor(s), type 586.
Process Memory :   1838 MB free out of   2048 MB total
Physical memory:    568 MB free out of   1023 MB total
Page(swap) file:   1800 MB free out of   2461 MB total
Fault address:  0055AEAC 01:00159EAC C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:7C90EB94
ESI:7FE29A28
EDI:7FE29A28
CS:EIP:7E43001B:0055AEAC
SS:ESP:0023:022BF954  EBP:022BF960
DS:7FE20023  ES:7FE20023  FS:003B  GS:550000
Flags:00200202

Call stack:
Address   Return    Function            SourceFile
0055AEAC  00000000  005A33BB  Debug::Error::Err+0x0000010C
005A33BB  00000000  0059E3DA  IFace::GetColorGroup+0x0000003B
0059E3DA  00000000  00591C2F  IControl::Setup+0x000002FA
00591C2F  00000000  0059B25A  ICGauge::Setup+0x0000002F
0059B25A  00000000  005A36E3  IControl::Configure+0x0000001A
005A36E3  00000000  0059E5C0  IFace::CreateControl+0x00000053
0059E5C0  00000000  0059B25A  IControl::Setup+0x000004E0
0059B25A  00000000  0059E616  IControl::Configure+0x0000001A
0059E616  00000000  0059B25A  IControl::Setup+0x00000536
0059B25A  00000000  005656E9  IControl::Configure+0x0000001A
005656E9  00000000  005654E7  Main::ScopeHandler+0x00000109
005654E7  00000000  004BC7E8  Main::Exec+0x000000A7
004BC7E8  00000000  00484CCB  CommandPanel::Init+0x000001A4
00484CCB  00000000  0045F2E3  GameFeature::FeatureVoid::Update+0x0000000D
0045F2E3  00000000  0056475F  InitHandler::Process+0x000002BA
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816FD7  fabs+0x00000191
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049


Dataanti

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 6/14/2008 00:10:48.
C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe, run by Guest.
1 processor(s), type 586.
Process Memory :   1833 MB free out of   2048 MB total
Physical memory:    566 MB free out of   1023 MB total
Page(swap) file:   1804 MB free out of   2461 MB total
Fault address:  0055AEAC 01:00159EAC C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:7C90EB94
ESI:7FE0CCA0
EDI:7FE0CCA0
CS:EIP:7E43001B:0055AEAC
SS:ESP:0023:022BF954  EBP:022BF960
DS:7FE00023  ES:7FE00023  FS:003B  GS:550000
Flags:00200202

Call stack:
Address   Return    Function            SourceFile
0055AEAC  00000000  005A33BB  Debug::Error::Err+0x0000010C
005A33BB  00000000  0059E3DA  IFace::GetColorGroup+0x0000003B
0059E3DA  00000000  00591C2F  IControl::Setup+0x000002FA
00591C2F  00000000  0059B25A  ICGauge::Setup+0x0000002F
0059B25A  00000000  005A36E3  IControl::Configure+0x0000001A
005A36E3  00000000  0059E5C0  IFace::CreateControl+0x00000053
0059E5C0  00000000  0059B25A  IControl::Setup+0x000004E0
0059B25A  00000000  0059E616  IControl::Configure+0x0000001A
0059E616  00000000  0059B25A  IControl::Setup+0x00000536
0059B25A  00000000  005656E9  IControl::Configure+0x0000001A
005656E9  00000000  005654E7  Main::ScopeHandler+0x00000109
005654E7  00000000  004BC7E8  Main::Exec+0x000000A7
004BC7E8  00000000  00484CCB  CommandPanel::Init+0x000001A4
00484CCB  00000000  0045F2E3  GameFeature::FeatureVoid::Update+0x0000000D
0045F2E3  00000000  0056475F  InitHandler::Process+0x000002BA
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816FD7  fabs+0x00000191
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049

Commando

We know, that's the same AV everyone else has been getting.

bigbadbogie

what causes it?
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Commando

A change to the AIP execution code.  The code that tells the ai what object to attack based on what the AIP tells it to attack.  In the past, it would just tell the ai to attack on instance of the specified object.  Now the code tells the ai to attack the closest instance of its target ensuring the ai doesn't try to attack the dumbest target there is.

Warfreak

Basically, if you ever notice in PB3 how an AI unit will go ALL THE WAY TO "YOUR" BASE jsut to kill a scav when yo uhave one out in the field with no protection....... I've seen it happen plenty of ridiculing times.... great for getting scrap, ill tell you. :-)

Commando

Or on MPI Circle, the AIP would tell the ai to attack one of your gun towers.  If they were headed from the south of your base, the ai attackers would literally drive through your south defenders to attack your gun towers that are the farthest north.  This of course will mean the ai does without accomplishing anything giving you easy scrap.  Now before the AI leaves its staging point, it will look for your gun tower that is closest to it then they will go to attack that gun tower.

That change that makes them more inteligent is causing a crash which will be fixed soon.

GSH

Dataanti's 2nd post is a different one - where the .cfg files refer to an invalid colorgroup. Usually caused by a broken mod. The Dark Reign 2 libs have never been forgiving of errors. Looks like an easy fix, though.

-- GSH

Commando

Dataanti, what mod were you playing when you got that 2nd AV?

Dataanti

FE started normally and played fine untell i put a scav at a pool
then the next was in x-mod 3.31 and it wouldnt even load the map
but FS worked fine so far

Steeveeo

Quote from: Dataanti on June 15, 2008, 03:38:01 AM
FE started normally and played fine untell i put a scav at a pool
then the next was in x-mod 3.31 and it wouldnt even load the map
but FS worked fine so far
The thing is, both of those are made for PB3 as of right now, and do not have their PB4 counterparts out (I think FE for PB3 isnt even complete), so the transfer is bound to cause problems.

It definitely does in SRV, and I am working on correcting it all to port it to PB4.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

OvermindDL1

Wait a week as stated in the PB4 thread for the PB4 mods to be released, just play PB4 for now, test it, etc... then a fixed pb4 will be out and so will the mods.

Generated by OvermindDL1's Signature Auto-Add Script via GreaseMonkey


Dataanti

G66 works all u gotta do is reinstall just like u would with PB4 :)

Dataanti

another 1 in DM

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 442F0000h
Message :  Exception
Error occurred at 6/15/2008 16:41:32.
C:\Program Files\Battlezone II\bzone.exe, run by Chase.
1 processor(s), type 586.
Process Memory :   1702 MB free out of   2048 MB total
Physical memory:    105 MB free out of    384 MB total
Page(swap) file:    506 MB free out of    923 MB total
Fault address:  0052184A 01:0012084A C:\Program Files\Battlezone II\bzone.exe

Registers:
EAX:022BFA58
EBX:12033828
ECX:442F0000
EDX:022BFA58
ESI:022BFA18
EDI:022BFA98
CS:EIP:001B:0052184A
SS:ESP:0023:022BF9BC  EBP:022BFA98
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210206

Call stack:
Address   Return    Function            SourceFile
0052184A  00000000  004FBE0E  OrdnanceClass::Build+0x00000008
004FBE0E  00000000  004FBED8  ChargeGun::SimulateFiring+0x000000C7
004FBED8  00000000  004F82CB  ChargeGun::Simulate+0x00000056
004F82CB  00000000  0046126B  ENTITY::SimulateAllLocal+0x00000151
0046126B  00000000  00461E83  MoveOneTurn+0x00000128
00461E83  00000000  0056475F  MissionHandler::State::RunState::Process+0x00000443
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816FD7  fabs+0x00000191
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049