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Is there a way to get animated test file into the game to see if it works?

Started by BNG Da BZ Fool, June 19, 2008, 04:08:41 PM

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BNG Da BZ Fool

For example, I've made several animated models that I've converted from X to XSI using X2XSI (minus the texture; still searching for a solution), and I need a way to get them into the map editor for more testing. How could I do this relatively easy without having to do too much ODF modifications? I've done it with an ODF called mcwing00.odf, but the side effect is it's a boid process and forces my model to fly around in silly circles. Are there other single animation ODF's that are esentially ground based so that I can view the model firmly planted on the ground and observe what it does in terms of animating? Tanks BNG.
When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.

Nielk1

The power generator class loops simply. Try using that.

Modify ibpgen to get what you want.

Click on the image...

BNG Da BZ Fool

Tanks bro I'll give her a try. I also seem to remember some plant based ones somewhere but forgot whether it was FE or some other 1.2 mod.
When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.

Nielk1

I've never seen animated plants. Plants are good for aligning for screenshots as they match the angle of the ground they are first placed on.

Click on the image...