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Most horrific Bugs Ever Thread

Started by General BlackDragon, July 24, 2008, 09:01:49 PM

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General BlackDragon

I decided to start a little thread where modders can share their most emberressing/biggest/worst bugs they've ever made.

I think I automatically win this one...with a Bug I accidnely introduced into BZC for the past year. I'm fairly sure I've fixed it just now, the 3rd time...

In 1.3, there is a chat lobby, much like BZ1's lobby. For BZC, I made this in the main multiplayer page and not hidden like in stock BZ2.

Basic Description of Bug: When Ever a player hit the "multiplayer" button, or was in the multiplayer screen and then left, all BZC games in progress would AV.

Yes. I made a bug that kills multiplayer for an entire game at the touch of one button.

So, who's next?




*****General BlackDragon*****

Steeveeo

#1
Not...quite as extreme as THAT, but...

I was making a custom bomber bay for SRV, ibbomb_st, and I thought I had it all setup correctly, however, whenever it was placed (in the editor or by constructor), the game would AV with a very long an undecipherable AV log.

Two days of scrambling around my assets, looking for the problem (and finding none that were in plain sight) later, I had found the cause.

Turns out, I had told it to spawn iBbomb_st instead of iVbomb!_st! So, basically, it AV'd because it was trying to spawn a building on top of itself, and that building (if successfully spawned), would try to spawn ANOTHER building on top of it!

Needless to say I did a combination *facepalm*/*headdesk* for the next 15 minutes...

I know it doesnt SOUND like much, its just how long I searched for the PROBLEM that was embarrasing. :P

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

bigbadbogie

Oh god.. where can I start??

Ok. A few days ago I was testing a QF mission and ran into a dll problem ingame. I looked through the entire section of script and couldn't seem to find what the hell was wrong. I ended up redoing over 200 lines of script in a completely different way with the same result as before; it still didn't bloody work!!!

It turned out that a variable that was supposed to be increased by a variety of routines was set to 1, instead of 0. And that was the entire f**king problem!!!!
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

shane ward

Me, Making a mission that overwrites the stock assets and causes people to leave multiplayer with bad assets!. Must be the worst one out therere  :evil:

shane
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

Steeveeo

Quote from: shane ward on July 25, 2008, 04:58:15 AM
Me, Making a mission that overwrites the stock assets and causes people to leave multiplayer with bad assets!. Must be the worst one out therere  :evil:

shane
I think GBDs was a bit worse :P

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

General BlackDragon

Quote from: General BlackDragon on July 24, 2008, 09:01:49 PM
I'm fairly sure I've fixed it just now, the 3rd time...

Okay, NOW I'm fairly sure i've fixed it. (Yes, It came back a 4th time)

So, 4th time's the charm?



*****General BlackDragon*****

General BlackDragon

Nope...

Screw it, I'm smacking it with a big hammer.



*****General BlackDragon*****

Feared_1

Man that would be horrible (GBD). At least people can figure how many times Multiplayer is clicked throughout the day. :)

General BlackDragon

I hope people don't like the "Next" button in the end game scores screen too much. :)



*****General BlackDragon*****