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pb4 crash

Started by mag, July 25, 2008, 10:12:23 AM

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mag

almost run off, from the childish people on here.

that wasn"t my main topic. It was about bz closing with no reason why, no log file.

I should have left the secound part off, I didn't realize that the last number was all that mattered.

also I think it might have been mentioned, but I noticed that some of the maulers are partly below ground some of the time.

just putting this info out for those that need to know.

Warfreak

Ok, the maulers being BELOW ground.... besides on building, i've never seen it..... could be worth looking at...

Commando

I've seen it many times.

Killer AK

playing against the computer on insane mode fighting the isdf im playing scion on chill


---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000350h
Message :  Exception
Error occurred at 7/30/2008 08:54:00.
C:\Program Files\Battlezone II\bzone.exe, run by Accident.
2 processor(s), type 586.
Process Memory :   1626 MB free out of   2048 MB total
Physical memory:    471 MB free out of   1023 MB total
Page(swap) file:   1972 MB free out of   2462 MB total
Fault address:  00426AC1 01:00025AC1 C:\Program Files\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:16E99218
ECX:065BDF4C
EDX:90C03DA4
ESI:00000006
EDI:000FFFFF
CS:EIP:001B:00426AC1
SS:ESP:0023:022BFA1C  EBP:022BFAA8
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210202

Call stack:
Address   Return    Function            SourceFile
00426AC1  00000000  0042BD30  Attacker::Execute+0x00000710
0042BD30  00000000  004016D0  ExecuteSchedPlans+0x0000054C
004016D0  00000000  00401F8C  AiMission::Update+0x00000103
00401F8C  00000000  00461261  AI_Update+0x00000006
00461261  00000000  00461E0C  MoveOneTurn+0x0000011E
00461E0C  00000000  0056475F  MissionHandler::State::RunState::Process+0x000003CC
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816D4F  fabs+0x00000191
7C816D4F  00000000  00000000  RegisterWaitForInputIdle+0x00000049

Killer AK

Another chill crash, on insane mode


---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000350h
Message :  Exception
Error occurred at 7/30/2008 09:28:08.
C:\Program Files\Battlezone II\bzone.exe, run by Accident.
2 processor(s), type 586.
Process Memory :   1753 MB free out of   2048 MB total
Physical memory:    474 MB free out of   1023 MB total
Page(swap) file:   1970 MB free out of   2462 MB total
Fault address:  00426AC1 01:00025AC1 C:\Program Files\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:061DB6B0
ECX:05F2F514
EDX:85A0984E
ESI:00000006
EDI:000FFFFF
CS:EIP:001B:00426AC1
SS:ESP:0023:022BFA1C  EBP:022BFAA8
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210206

Call stack:
Address   Return    Function            SourceFile
00426AC1  00000000  0042BD30  Attacker::Execute+0x00000710
0042BD30  00000000  004016D0  ExecuteSchedPlans+0x0000054C
004016D0  00000000  00401F8C  AiMission::Update+0x00000103
00401F8C  00000000  00461261  AI_Update+0x00000006
00461261  00000000  00461E0C  MoveOneTurn+0x0000011E
00461E0C  00000000  0056475F  MissionHandler::State::RunState::Process+0x000003CC
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816D4F  fabs+0x00000191
7C816D4F  00000000  00000000  RegisterWaitForInputIdle+0x00000049


Warfreak

-_-..... im loosing my patience for people who dont read the av list...

Already reported, its the attacker av, its been fixed for the emergency patch that will come out (hopefully before late August).

Killer AK

sorry i will not post any more crashes

GENERAL MANSON*

Maybe someone should post a temp ban who posts the avs we already know of for like 2 days?

squirrelof09

Why? some people on these forums have been around for a long time... they don't like to put up with simple problems like this...

I figure I wouldn't yell at someone for coming into a forum like this person did posting a AV crash.. he could be new at the game...
fight till death our forums -> http://www.forums.bzfiend.com/index.php?

Steeveeo

Quote from: Killer AK on July 30, 2008, 06:39:38 PM
sorry i will not post any more crashes
Just not the Attacker crash or the pilot weapon pickup crash, those two are already known. (Also, the former is in the Readme at the top of the subforum)

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

OvermindDL1

Reporting crashes are good, just reporting the same one that has identical information as any others then becomes noise and is extra information to parse through...

Generated by OvermindDL1's Signature Auto-Add Script via GreaseMonkey


bigbadbogie

Can it really be that hard to just search the forum for information before posting about it??
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Feared_1

Readme before posting bugs

It's a sticky, always will be toward the top of the list. It will always be there and is easy to find.

PLEASE keep reporting bugs it helps make PB4a better for everyone, but BEFORE posting the bug make sure you read the sticky.