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Building needs collision Box

Started by shane ward, August 16, 2008, 06:01:24 PM

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shane ward

Hi all,

I have a intresting building I spent hours cleaning up and making it work, But the problem is that the pilot does not go correctly into the building and the collision seems to be all wrong,

I am asking if anyone has the time, that they can build a basic collision box around and in the model to allow the player to rome around.

If you are intrested then You are welcome to E-mail me or PM and I can send you the file.

Thought this might give someone something intresting and simple to do :D Because I am nice ;)

Many thanks
Shane
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

General BlackDragon

if it doesnt have any animation, id just remove collision frame and let game make collision.



*****General BlackDragon*****

TheJamsh

so long as it has a terrain_h frame. if not delete the collision frame, and use ownsTerrain = 1 in the ODF

if you dont have the terrain_h frame, then true collisions are not supported


BZII Expansion Pack Development Leader. Coming Soon.

shane ward

The problem is that the object is very detailed room and the game gets a little, Overwhelmed in calculating things, Like the player can drop through the roof at a point and also, part of the back of the building is passible when it is not supposed to be.

Shane
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

Warfreak

Throw 'er over, Ill see what i can do (also, your walker is still bunny hopping.  :lol:)

shane ward

LOL, The building should be easy, I'll send you info ;)
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

Warfreak

That is no easy feat........ THAT THING IS HUGE!!!! (where did yo uget it,  :lol:)

Well, the easier part will be the outside.... from there, i need to go into a bit more detail....... so expect a polycount that bz2 cant handle..... (surprised it can handle 3000)

shane ward

I did write a long post explaining it all, but when I was about to post it, my comp crashed and I lost it all. Soo annoyed now... Here are a few things.

The inside of the building does not need to be too complex, the building is manly a control room with a holographic projector in the middle. The room is manly used for game cam scenes and the player can go in. The room also have computers and people in it also.

I am wondering if the poly count can be reduced or the faces outside of the building and the sides can be reduced to one, it does look a little unnecessary the number of faces used. It does take a little time to load.

Anyway, do what you can ;)
Thanks
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2