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PB4A AVs

Started by Commando, August 07, 2008, 05:12:15 AM

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Nielk1

I can't say for sure but it might be 'THE Transformation ERROR'.

I don't know as that stack has all odd WINE things in it.

Click on the image...

hybirdisdf

I have a problem with rev c RX mpi maps 1.2. I entered the game and gone in 2 sec.Did they fixed it? i mean pb 1.3.

Steeveeo


---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL          |      MissionHandler:1432 |01:07:21|9697218|Expanded game UI file of 'bznopause_exit_1280x1024.cfg' not found. Using default of 'bznopause_exit.cfg'
DIAG|GLOBAL          |            runcodes:153  |01:07:21|9697246|[View] Entering run code [SATELLITE]
DIAG|GLOBAL          |              Thread:160  |01:22:00|10576674|Connect from 70.123.173.108:52020

DIAG|GLOBAL          |            Planners:9959 |01:23:31|10667281|SetAIP - cfg(SRVstandardfia.aip) team(6)

(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 00000024h
Message :  Exception
Error occurred at 12/14/2008 01:26:08.
H:\Games\Battlezone II 1.3pb4\bzone.exe, run by Steeveeo.
2 processor(s), type 586.
Process Memory :   1566 MB free out of   2048 MB total
Physical memory:    817 MB free out of   2047 MB total
Page(swap) file:   2273 MB free out of   3429 MB total
Fault address:  00544199 01:00143199 H:\Games\Battlezone II 1.3pb4\bzone.exe

Registers:
EAX:00000000
EBX:00000000
ECX:1251CC60
EDX:00000000
ESI:07B429A8
EDI:1251C61C
CS:EIP:001B:00544199
SS:ESP:0023:022EF9E4  EBP:07B429B0
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210287

Call stack:
Address   Return    Function            SourceFile
00544199  00000000  00544A8D  Search::Clean+0x00000017
00544A8D  00000000  00544DA3  GoodScrapPosition+0x00000442
00544DA3  00000000  004474EE  FindPath+0x000002D0
004474EE  00000000  00412D3F  UnitTask::InitGoto+0x000000CD
00412D3F  00000000  004129FC  CollectHTask::GotoState+0x0000029A
004129FC  00000000  00446C22  CollectHTask::InitState+0x0000003C
00446C22  00000000  00444CA5  UnitTask::Execute+0x00000100
00444CA5  00000000  00444A70  UnitProcess::DoState+0x00000074
00444A70  00000000  004018CD  UnitProcess::Execute+0x000000A2
004018CD  00000000  004675FA  AiMission::Update+0x000001F7
004675FA  00000000  00468195  MoveOneTurn+0x0000011B
00468195  00000000  0057DDAF  MissionHandler::State::RunState::Process+0x000003B1
0057DDAF  00000000  00465C7A  RunCodes::Process+0x000001BF
00465C7A  00000000  0057DDAF  MissionHandler::Process+0x00000012
0057DDAF  00000000  0057D8B4  RunCodes::Process+0x000001BF
0057D8B4  00000000  0045B598  Main::MessagePump+0x00000064
0045B598  00000000  0045B28D  HandledMain+0x000003F6
0045B28D  00000000  00458BC8  HandledMain+0x000000EB
00458BC8  00000000  0056DBFD  WinMain+0x00000059
0056DBFD  00000000  7C816D4F  fabs+0x00000191
7C816D4F  00000000  00000000  RegisterWaitForInputIdle+0x00000049


No idea what happened before this, as I wasnt really paying attention to all the details. It seems to be caused by a glitch in the hoverscav scrap search algorithm. No scrap on map except in enemy base (possibly not even that, the AI may have collected it all).

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

TheJamsh

very random... not yet seen that one...

and Hybridisdf, dude please try and speak a bit clearer on the forum, makes it easier for us simpletons to diagnose the issue.

put simply, FE does NOT work 100% on ANY of the public betas. and this thread is not for FE or for 1.2


BZII Expansion Pack Development Leader. Coming Soon.

bigbadbogie

Most FE MP stuff has been fixed by Red Devil and should work in the next release of FE 1.3.

@Steeveeo - That looks a lot like my QF mission 7 bug which I still cannot find the cause of.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Steeveeo

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL          |      MissionHandler:1432 |02:19:24|4833671|Expanded game UI file of 'bznopause_enter_1280x1024.cfg' not found. Using default of 'bznopause_enter.cfg'
DIAG|GLOBAL          |      MissionHandler:1432 |02:19:25|4834020|Expanded game UI file of 'bznopause_exit_1280x1024.cfg' not found. Using default of 'bznopause_exit.cfg'
DIAG|GLOBAL          |            runcodes:153  |02:19:25|4834029|[View] Entering run code [COCKPIT]
DIAG|GLOBAL          |            Planners:9959 |02:19:32|4840871|SetAIP - cfg(stock13_ii1.aip) team(6)

(done)

Exception code: C0000005 (ACCESS VIOLATION) WRITING to 21254294h
Message :  Exception
Error occurred at 12/27/2008 02:23:50.
E:\Program Files\Battlezone II 1.3pb4\bzone.exe, run by Family Comp.
2 processor(s), type 586.
Process Memory :   1723 MB free out of   2048 MB total
Physical memory:   1187 MB free out of   2047 MB total
Page(swap) file:   3128 MB free out of   3940 MB total
Fault address:  0052BB15 01:0012AB15 E:\Program Files\Battlezone II 1.3pb4\bzone.exe

Registers:
EAX:2125428C
EBX:0CE23AA8
ECX:55832B00
EDX:0CA0499C
ESI:0B68F3A8
EDI:0D4FC9B0
CS:EIP:001B:0052BB15
SS:ESP:0023:022EF798  EBP:022EF7BC
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210246

Call stack:
Address   Return    Function            SourceFile
0052BB15  00000000  005231BC  TwirlTrailRenderClass::Simulate+0x00000159
005231BC  00000000  0048E2AD  ParticleSystem::Submit+0x000000A5
0048E2AD  00000000  0048DECF  GameFeature::FeatureVoid::Update+0x0000000D
0048DECF  00000000  0045AA0C  GameFeature::SubmitAll+0x0000001C
0045AA0C  00000000  0045AB2C  Simulate_Cockpit+0x0000064C
0045AB2C  00000000  00462DB1  Render_Internal_View+0x00000082
00462DB1  00000000  0057DDAF  ViewCockpit::Process+0x00000681
0057DDAF  00000000  00464237  RunCodes::Process+0x000001BF
00464237  00000000  00467CF1  ViewManager::Process+0x000000A1
00467CF1  00000000  00468302  MissionHandler::RenderOneFrame+0x0000006E
00468302  00000000  0057DDAF  MissionHandler::State::RunState::Process+0x0000051E
0057DDAF  00000000  00465C7A  RunCodes::Process+0x000001BF
00465C7A  00000000  0057DDAF  MissionHandler::Process+0x00000012
0057DDAF  00000000  0057D8B4  RunCodes::Process+0x000001BF
0057D8B4  00000000  0045B598  Main::MessagePump+0x00000064
0045B598  00000000  0045B28D  HandledMain+0x000003F6
0045B28D  00000000  00458BC8  HandledMain+0x000000EB
00458BC8  00000000  0056DBFD  WinMain+0x00000059
0056DBFD  00000000  7C817067  fabs+0x00000191
7C817067  00000000  00000000  RegisterWaitForInputIdle+0x00000049


Not sure what happened.

Playing on the new Snowman map by GH, I wasn't commander, I was running back to back for ammo (with 37 health and 4 ammo), and i think I saw a tower being built, other than that, I don't know.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Steeveeo

Another, same map:

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
WARN|GLOBAL          |          GameObject:2928 |02:26:35|54857  |User team # suspect. Changed to 2
DIAG|GLOBAL          |      STJoinHandlers:390  |02:26:35|54866  |-- Resynchronized gamestate to server at timestep 19023
DIAG|GLOBAL          |            Planners:9959 |02:58:14|1954128|SetAIP - cfg(stock13_iis.aip) team(6)

DIAG|GLOBAL          |            Planners:9959 |02:58:33|1973185|SetAIP - cfg(stock13_iil.aip) team(6)

(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 0F0F805Ch
Message :  Exception
Error occurred at 12/27/2008 02:59:34.
E:\Program Files\Battlezone II 1.3pb4\bzone.exe, run by Family Comp.
2 processor(s), type 586.
Process Memory :   1727 MB free out of   2048 MB total
Physical memory:   1183 MB free out of   2047 MB total
Page(swap) file:   3127 MB free out of   3940 MB total
Fault address:  00401863 01:00000863 E:\Program Files\Battlezone II 1.3pb4\bzone.exe

Registers:
EAX:0F671E40
EBX:0F0F7DF0
ECX:05A1B1D4
EDX:0F67AC5C
ESI:05A1B118
EDI:00CB43E0
CS:EIP:001B:00401863
SS:ESP:0023:022EFB08  EBP:022EFB18
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210246

Call stack:
Address   Return    Function            SourceFile
00401863  00000000  004675FA  AiMission::Update+0x0000018D
004675FA  00000000  00468195  MoveOneTurn+0x0000011B
00468195  00000000  0057DDAF  MissionHandler::State::RunState::Process+0x000003B1
0057DDAF  00000000  00465C7A  RunCodes::Process+0x000001BF
00465C7A  00000000  0057DDAF  MissionHandler::Process+0x00000012
0057DDAF  00000000  0057D8B4  RunCodes::Process+0x000001BF
0057D8B4  00000000  0045B598  Main::MessagePump+0x00000064
0045B598  00000000  0045B28D  HandledMain+0x000003F6
0045B28D  00000000  00458BC8  HandledMain+0x000000EB
00458BC8  00000000  0056DBFD  WinMain+0x00000059
0056DBFD  00000000  7C817067  fabs+0x00000191
7C817067  00000000  00000000  RegisterWaitForInputIdle+0x00000049

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Commando

I don't see anything useful in the logs Steeveeo.  I'm going to assume the dll may be causing the issue.

GreenHeart

#53
Quote from: Steeveeo on December 27, 2008, 03:25:38 AM
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL          |      MissionHandler:1432 |02:19:24|4833671|Expanded game UI file of 'bznopause_enter_1280x1024.cfg' not found. Using default of 'bznopause_enter.cfg'
DIAG|GLOBAL          |      MissionHandler:1432 |02:19:25|4834020|Expanded game UI file of 'bznopause_exit_1280x1024.cfg' not found. Using default of 'bznopause_exit.cfg'
DIAG|GLOBAL          |            runcodes:153  |02:19:25|4834029|[View] Entering run code [COCKPIT]
DIAG|GLOBAL          |            Planners:9959 |02:19:32|4840871|SetAIP - cfg(stock13_ii1.aip) team(6)

(done)

Exception code: C0000005 (ACCESS VIOLATION) WRITING to 21254294h
Message :  Exception
Error occurred at 12/27/2008 02:23:50.
E:\Program Files\Battlezone II 1.3pb4\bzone.exe, run by Family Comp.
2 processor(s), type 586.
Process Memory :   1723 MB free out of   2048 MB total
Physical memory:   1187 MB free out of   2047 MB total
Page(swap) file:   3128 MB free out of   3940 MB total
Fault address:  0052BB15 01:0012AB15 E:\Program Files\Battlezone II 1.3pb4\bzone.exe

Registers:
EAX:2125428C
EBX:0CE23AA8
ECX:55832B00
EDX:0CA0499C
ESI:0B68F3A8
EDI:0D4FC9B0
CS:EIP:001B:0052BB15
SS:ESP:0023:022EF798  EBP:022EF7BC
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210246

Call stack:
Address   Return    Function            SourceFile
0052BB15  00000000  005231BC  TwirlTrailRenderClass::Simulate+0x00000159
005231BC  00000000  0048E2AD  ParticleSystem::Submit+0x000000A5

Playing on the new Snowman map by GH, I wasn't commander, I was running back to back for ammo (with 37 health and 4 ammo), and i think I saw a tower being built, other than that, I don't know.

I think i might of fixed that av recently, GBD used the wrong class for the fireworks so i changed to the correct one.
Signature:
Many failures will take place in the process of attempting to achive your goal. It don't matter how many times you fail, Its how much you've learned each time since its apart of the learning process.

Commando

Dang, I was hoping the TwirlRenderClass::Simulate AV was fixed.

TheJamsh

This one is a bit odd.

Multiple install on vista (especially with previous version of 1.3 and 1.2), doesnt seem to work so well. I have four versions of BZII installed on my machine, and when i start them up, i sometimes get an Savegame error, and it wittles on about a previous savegame version? Then BZ2 exits before i can get to the login screen.

I have to run some of the installs in compatibility mode so that they save to the BZII directory and not my documents directory.


BZII Expansion Pack Development Leader. Coming Soon.

Commando

GSH intentionally made pb4 save to the mydocs folder for Vista compatibility.

Nielk1

IIRC you can find a line in gameprefs, copy it to local, and change it to true or false (whatever it wasn't). Take a look since I can't recall for sure.

Click on the image...

Commando

I don't remember a gameprefs setting.  There is a commandline parameter that I know of.  bzone.exe" /UseMyDocs

Nielk1

That might be what I was thinking of.

Click on the image...