• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu

Lag Out Log

Started by Commando, August 07, 2008, 11:37:26 PM

Previous topic - Next topic

Commando

I joined GH's server three times.  All three times I lagged out.

Attached is my chatlog from it.

Quote
UPNP should be started
Joined Session 1.3 - pb4a
Server's network connection: Broadband
Server changed map to mpicircle.bzn
>>> Server has launched!
Server changed map to mpicircle.bzn
List of players in game:
List of players in game:
GreenHeart
GreenHeart
seanmeister
seanmeister
Mauler_Bait
Mauler_Bait
Commando
Commando
Requested gamestate from server...
Requested gamestate from server...
Assets look good
Assets look good
-- Resynchronized gamestate to server at timestep 3373
-- Resynchronized gamestate to server at timestep 3373
<GreenHeart>: commando u lag out?
<GreenHeart>: commando u lag out?
GreenHeart is lagged (5 seconds)
GreenHeart is lagged (5 seconds)
seanmeister is lagged (5 seconds)
seanmeister is lagged (5 seconds)
Mauler_Bait is lagged (5 seconds)
Mauler_Bait is lagged (5 seconds)
Commando is lagged (5 seconds)
Commando is lagged (5 seconds)
All -> [Commando]: I'll post my chatlog when I lag out
All -> [Commando]: I'll post my chatlog when I lag out
<Mauler_Bait>: im loving this new rig :)
<Mauler_Bait>: im loving this new rig :)
GreenHeart is lagged (9 seconds)
GreenHeart is lagged (9 seconds)
seanmeister is lagged (9 seconds)
seanmeister is lagged (9 seconds)
Mauler_Bait is lagged (9 seconds)
Mauler_Bait is lagged (9 seconds)
Commando is lagged (9 seconds)
Commando is lagged (9 seconds)
GreenHeart is badly lagged (13 seconds)
GreenHeart is badly lagged (13 seconds)
seanmeister is badly lagged (13 seconds)
seanmeister is badly lagged (13 seconds)
Mauler_Bait is badly lagged (13 seconds)
Mauler_Bait is badly lagged (13 seconds)
Commando is badly lagged (13 seconds)
Commando is badly lagged (13 seconds)
MW Lag noticed (now = 3514, worlds = 3373 3514 0)
MW Lag noticed (now = 3514, worlds = 3373 3514 0)
Player GreenHeart state 5 at tail 3373 head 3549 (server)
Player GreenHeart state 5 at tail 3373 head 3549 (server)
Player seanmeister state 5 at tail 3373 head 3549
Player seanmeister state 5 at tail 3373 head 3549
Player Mauler_Bait state 5 at tail 3373 head 3549
Player Mauler_Bait state 5 at tail 3373 head 3549
Player Commando state 5 at tail 3373 head 3549 (local)
Player Commando state 5 at tail 3373 head 3549 (local)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
nextCopy(3383) late(0)
nextCopy(3383) late(0)
Last work: build(1) lock(1,17,0)
Last work: build(1) lock(1,17,0)
Last cull(3373) lockload 1(3373) 2(0)
Last cull(3373) lockload 1(3373) 2(0)
GreenHeart is badly lagged (17 seconds)
GreenHeart is badly lagged (17 seconds)
seanmeister is badly lagged (17 seconds)
seanmeister is badly lagged (17 seconds)
Mauler_Bait is badly lagged (17 seconds)
Mauler_Bait is badly lagged (17 seconds)
Commando is badly lagged (17 seconds)
Commando is badly lagged (17 seconds)
MW Lag noticed (now = 3560, worlds = 3373 3560 0)
MW Lag noticed (now = 3560, worlds = 3373 3560 0)
Player GreenHeart state 5 at tail 3373 head 3589 (server)
Player GreenHeart state 5 at tail 3373 head 3589 (server)
Player seanmeister state 5 at tail 3373 head 3589
Player seanmeister state 5 at tail 3373 head 3589
Player Mauler_Bait state 5 at tail 3373 head 3589
Player Mauler_Bait state 5 at tail 3373 head 3589
Player Commando state 5 at tail 3373 head 3589 (local)
Player Commando state 5 at tail 3373 head 3589 (local)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
nextCopy(3383) late(0)
nextCopy(3383) late(0)
Last work: build(1) lock(1,18,0)
Last work: build(1) lock(1,18,0)
Last cull(3373) lockload 1(3373) 2(0)
Last cull(3373) lockload 1(3373) 2(0)
GreenHeart is badly lagged (21 seconds)
GreenHeart is badly lagged (21 seconds)
seanmeister is badly lagged (21 seconds)
seanmeister is badly lagged (21 seconds)
Mauler_Bait is badly lagged (21 seconds)
Mauler_Bait is badly lagged (21 seconds)
Commando is badly lagged (21 seconds)
Commando is badly lagged (21 seconds)
MW Lag noticed (now = 3605, worlds = 3373 3605 0)
MW Lag noticed (now = 3605, worlds = 3373 3605 0)
Player GreenHeart state 5 at tail 3373 head 3629 (server)
Player GreenHeart state 5 at tail 3373 head 3629 (server)
Player seanmeister state 5 at tail 3373 head 3629
Player seanmeister state 5 at tail 3373 head 3629
Player Mauler_Bait state 5 at tail 3373 head 3629
Player Mauler_Bait state 5 at tail 3373 head 3629
Player Commando state 5 at tail 3373 head 3629 (local)
Player Commando state 5 at tail 3373 head 3629 (local)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
nextCopy(3383) late(0)
nextCopy(3383) late(0)
Last work: build(1) lock(1,18,0)
Last work: build(1) lock(1,18,0)
Last cull(3373) lockload 1(3373) 2(0)
Last cull(3373) lockload 1(3373) 2(0)
GreenHeart is badly lagged (25 seconds)
GreenHeart is badly lagged (25 seconds)
seanmeister is badly lagged (25 seconds)
seanmeister is badly lagged (25 seconds)
Mauler_Bait is badly lagged (25 seconds)
Mauler_Bait is badly lagged (25 seconds)
Commando is badly lagged (25 seconds)
Commando is badly lagged (25 seconds)
MW Lag noticed (now = 3651, worlds = 3373 3651 0)
MW Lag noticed (now = 3651, worlds = 3373 3651 0)
Player GreenHeart state 5 at tail 3373 head 3670 (server)
Player GreenHeart state 5 at tail 3373 head 3670 (server)
Player seanmeister state 5 at tail 3373 head 3670
Player seanmeister state 5 at tail 3373 head 3670
Player Mauler_Bait state 5 at tail 3373 head 3670
Player Mauler_Bait state 5 at tail 3373 head 3670
Player Commando state 5 at tail 3373 head 3670 (local)
Player Commando state 5 at tail 3373 head 3670 (local)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
nextCopy(3383) late(0)
nextCopy(3383) late(0)
Last work: build(1) lock(1,17,0)
Last work: build(1) lock(1,17,0)
Last cull(3373) lockload 1(3373) 2(0)
Last cull(3373) lockload 1(3373) 2(0)
GreenHeart is badly lagged (29 seconds)
seanmeister is badly lagged (29 seconds)
Mauler_Bait is badly lagged (29 seconds)
Commando is badly lagged (29 seconds)
<(F10) GreenHeart>: Checking gamestate of Commando
<(F10) GreenHeart>: Checking gamestate of Commando
Client un-lagging GreenHeart.
Client un-lagging seanmeister.
Client un-lagging Mauler_Bait.
Excessive lag on GreenHeart, state 5. Forcibly deleting.
Excessive lag on GreenHeart, state 5. Forcibly deleting.
Destroying GreenHeart, 3 players in game
Destroying GreenHeart, 3 players in game
Lost connection to server!
Lost connection to server!
Your team has no commander.
Your team has no commander.
Excessive lag on Mauler_Bait, state 5. Forcibly deleting.
Excessive lag on Mauler_Bait, state 5. Forcibly deleting.
Destroying Mauler_Bait, 2 players in game
Destroying Mauler_Bait, 2 players in game
Lost connection to server!
Lost connection to server!
Goodbye all!
UPNP stop redirect requested, but can't due to gotEverything = 0, firstSocket = 0

Lost connection to server!
Server Quit
Leaving game, returning to shell. Please be patient...
Goodbye all!
Connection to server restored
UPNP stop redirect requested, but can't due to gotEverything = 0, firstSocket = 0

UPNP Ports should be closed off...
UPNP should be started
Goodbye all!
Goodbye all!

TheJamsh

im sure Mauler_Bait was recently noted on the forums for being a cheeky bugger in games? It might be him...


BZII Expansion Pack Development Leader. Coming Soon.

Nielk1

No, that topic was redirect to another user with a similar IP. The poster might not yet have fixed the topic title.

EDIT: Yes, it was "joydivison" who AVed that 1.2 game.

Click on the image...

mrtwosheds

So has anyone got any idea whats causing the lag out?
I'm finding it mostly impossible to play now.

Red Devil

What box???

mrtwosheds

My software testers "nose" doubts this conclusion.
Sure High ping obviously won't help.
The last 3 games I tried to join (not my server) all chucked me out within 5 minutes, nobody was using mortars, the pings were not unreasonably large (all under 200 at the start)
It does not appear to be limited to any particular maps.
It affects all players connected to a server and looks to me like a failure to synchronise clients correctly.

mrtwosheds

To add to that.
A player called Yeah, is in the habit of setting up a server, and then going of to do something else.
Several times I have joined his server (ping 245 just now) when he is absent and the only player, I cannot even stay in his lobby without getting disconnected (without warning), the ping seems stable. So it seems to me that you do not even need to be in the game to get "lagged out" by this bug

Steeveeo

Quote from: mrtwosheds on September 03, 2008, 07:56:34 PM
To add to that.
A player called Yeah, is in the habit of setting up a server, and then going of to do something else.
Several times I have joined his server (ping 245 just now) when he is absent and the only player, I cannot even stay in his lobby without getting disconnected (without warning), the ping seems stable. So it seems to me that you do not even need to be in the game to get "lagged out" by this bug
Yeah is a notorious idler, been that way since 1.3pb3 a little after I joined the community.

The chatlobby dropout thing is a bug in the keepalive packets methinks, as it happened on my servers sometimes too, fixed by jumping directly into game when I start the server and when all joiners are filled/no one else joins, I close the round (or finish the DM), and it works fine from then on until I closed the server. Now it doesnt happen at all and Im not sure why...

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.