• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu

Gladius (and others) - Would like some opinions

Started by Nielk1, August 20, 2008, 11:10:00 PM

Previous topic - Next topic

Nielk1

1 512 by 512 texture with a bit of space left in the middle.

Click on the image...

Dianoga4

That's cool, besides the gun turrets, are you planning on adding more to it as well or is that the finished skin?

Dia

Nielk1

It seems the skin needs some grime and some more effects in the gray.

There are no turrets on what I am considering my general purpose use, but, I can easily add one and use the remaining texture file space for it.

Click on the image...

Tempest Storm

*pops out of random hole*

Hmmm interesting, I like this one NK1 :)

From what I take on the looks of this thing is seems more like a smaller fast assault craft, the size of the thruster that thing is packing looks like it can make that craft move quite quickly. In addition, the Gladius was mostly a weapon meant for stabbing rather than being cut out for more intricate close quarters techniques. Perhaps giving the craft a high speed with lower manuverability would let it match its name well. Slap some ISDF laser weapons on the gun HPs (Or perhaps a new weapon tailored specifically for the craft?) and this could very well be a good unit for ambush against a more armored force.

Its slow combat maneuverability would disable it as being a potential head to head combat craft while its high speed and high powered short range weapons would allow it to be excellent for ambushes. Sending a few of those behind and enemy force would allow them to quickly strike from a rear or side flank where they can surprise slow moving enemy targets, then retreat quickly afterwards. Or perhaps using them to cut down emplacements while they are distracted by heavier units attacking at range.

Zero Angel

To be honest, it doesnt really look like anything really. The big thing on it could serve the function of a large cannon. TS has a point about the whole stabbing thing, but it might work better as a heavy missile unit (assault rockets only) since that role is unfulfilled save for the rocket tank.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

bigbadbogie

The EDF Hammer rocket-bomber already does that.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

TheJamsh

i was thinking along Red Devils line... it looks like a long-range self propelled escape pod of some description from a starship...

those two semi-transparent black circles near the middle-to back of the ship on either side of the wings. maybe you should make them dugouts in the XSI, and fire a circular torpedo or missile from them?


BZII Expansion Pack Development Leader. Coming Soon.

Avatar

Quote from: Nielk1 on August 21, 2008, 08:07:17 PM
It would need DLL backup, but I am working on a lot of DLL supported 'suto classes' like portals and animations.

At the moment the unit has 2 combat guns and 1 assault gun (separate weapon groups hence linkable) and a special that I still have yet to make that forces near objects away.

That's "pseudo", as in 'artificial', 'fake', 'unofficial'...   :)

Looks a little like the Defiant...  very nice but definately more of a small recon unit, or as someone said a Transport...

I have such a special that the Titans use to shove units out from under them.  Very handy for extra large units...   which reminds me I should make it Team specific now...

-Av-


Nielk1

#23
Quote from: Nielk1Gladius: HERE
Jack-Hammer: HERE

Here is another unit. This one is rather finalized in its function.

The Jack-Hammer:

This unit has a very short range attack. It makes use of a reversed recoil for the appearance of hammering a target. It is rather fast and deadly in large numbers.

(No phallic thoughts ppl.)

Click on the image...

General BlackDragon




*****General BlackDragon*****

Dark Scion Soldier

how much damage does that doe? BTW that sounds like that unit would be sort of a suicide unit, in a way. :-D
Aquatic: *on hold* 52% done overall.

Steeveeo

Heh, what are you gunna call this mod? N1's Wild and Wacky Units? :roll:

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

TheJamsh

i agree  with steeveeo lol. another recycler mutator?


BZII Expansion Pack Development Leader. Coming Soon.

Dark Scion Soldier

N1- that Gladius reminds me of the lifepod from Halo. *hint,hint*
:wink:
Aquatic: *on hold* 52% done overall.

Nielk1

I don't play that inexplicably popular lesson in mediocrity.

Click on the image...