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AIPs...?

Started by General BlackDragon, August 23, 2008, 07:49:17 PM

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Red Devil

This sounds a lot like what happened when I was working on a map a couple months ago.

Contents of BZCRecyList.txt and BZC_aiplist.txt?

AIP's in search path?

Add this?

svar12 = "ivrecycpu" // AI Recycler

Was the map changed to point to the MPI DLL?
What box???

General BlackDragon

#61
BZCRecylist and AIP lists work, it's just the spawning of enemy rec that phails.

dll = mpinstant.dll

? gonna go test the svar thing.

Nope, still the same error.
:?



*****General BlackDragon*****

Red Devil

I'd say try it using another race for the AI, then, if it works for them, that would narrow it down to the recycler.  If not, then the path point on the map is probably wonky.

The race name 's' exists/is defined?
What box???

General BlackDragon

Greenheart went over it and couldn't figure it out yet.

Everything I know of, that should exist, exists. svrecy/avrecy, svrecycpu/avrecycpu, the aips for human a vs ai s, the pathpoints named on the map.

The map is a direct copy of an instant map that works fine with the exact same race setup.

the inf is correct I think? (look on last page for inf)

So...Wth?



*****General BlackDragon*****

Red Devil

#64
Is there a bzceasy_saa.aip and a bzceasy_asa.aip? 

Edit: Reason I ask is that I didn't see one listed in your list a page or so back.
What box???

General BlackDragon

ATM there is only a bzceasy_sa set of aips.

? shouldn't it only work as playing american vs soviet then?



*****General BlackDragon*****

Red Devil

I'm asking if a file exits named bzceasy_saa.aip.
What box???

General BlackDragon

no, i didn't make that because BZC does not use any assault ships.



*****General BlackDragon*****

Red Devil

I'm pretty sure it scans to see that that all the 013als files exist and if any one of them doesn't, it gives that error message.
What box???

mrtwosheds

Quoteno, i didn't make that because BZC does not use any assault ships.
Hmmm.
It may be better for you to use the DLLCanSwitch = False
aip entry, then you can define exactly when you want the aips to switch in the aip itself, rather than trying to work around weird dll problems and stuff like not having any assault units.

Red Devil

It can just be a dummy AIP file.
What box???

General BlackDragon

nope, making a bzceasy_saa.aip file didn't do anything...:(

and the enemy recy still doesnt spawn



*****General BlackDragon*****

Red Devil

Does it spawn on a stock map?
What box???

General BlackDragon

there are no stock maps....Ugh brb lemme go fiddle with it.

nope, does the same thing on a stock map.



*****General BlackDragon*****

Red Devil

Then that points to the setup or an error in the ODF(s), but you say it works in IA.  So that tells me that it is probably expecting another type of recycler to spawn.  Try making an svrecy_m, and an svrecy if they don't already exist.
What box???