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Finally got a walker to work

Started by Dianoga4, August 31, 2008, 03:06:09 AM

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Dianoga4

Well I am happy that I was finally able to get one of my walkers to work. I just need to make a couple of more animations and it will be done. The only thing I'm having trouble with though is the weapon. I have a hp_rocket parented to the head. Now the head turns and all but when the weapon shoots the head is not pointing at the target but the weapon still shoots at the target. It pretty much looks like the head is either shooting from the side or it looks like it is looking down when it shoots. I thought maybe I had my pivot points all messed up but I checked that and they are good. Any thoughts on what it might be please?

*Edit: Just noticed something else as well, my weapon will only shoot horizontally, it won't shoot up or down so if something is sitting right in front of it, it can't hit it.

Thanks!
Dia

Dianoga4

Meh, I'm a dumbass, figured out what my problem was. I didn't have the eyepoint parented to the head.  :roll: :-P  I realized it when I got in one and couldn't look around heh. Well at least now I can be happy because I got my walker working woohooo!
Dia

Nielk1

#2
If you don't want weapons to converge on the eye point's vector, use the ODF line, which I don't remember off the top of my head, to turn off convergence. Though in this case it would be better for it to converge.

Click on the image...

Dianoga4


VSMIT

I can translate:

"If you don't want the weapons to converge, use the ODF line, which he doesn't remember, to turn off convergence.  Though in this case, it would be better for it to converge."

Although I don't think that would help with what your problem was.  That would be something else entirely.

VSMIT.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

Dianoga4

#5
What I don't understand is the convergence part. I don't understand what it means for weapons to converge on the eyepoint vector. I'm guessing it's easy to understand but maybe how it's the wording that is throwing me off heh.

Anyways, my walker seems to be working pretty good now. I do need to tweak the animation and maybe add one in for a death but I'm happy right now with just having him walk lol. I've been trying to get this to work for a while and finally realized what my problem was. I made a quick vid in the editor showing them moving around and blowing stuff up. Also I need to give him a new paint job, the texture on him now is the original one from the game it's based from so I'll have to get it redone. I was going to redo it anyways for the other game so I'll kill two birds with one stone. :)

Dia

http://www.youtube.com/watch?v=DJ9IqUK7PPE

mrtwosheds

Nice!
They, um, look a bit like lice, scary!

Nielk1

#7
Weapons Aim at where you look.
You can turn this off.

It is not PERFECTLY related to you issue, but if you have turned it off the thing would have turned with the head although the eye did not.

EDIT: Wow, you are getting along rather well with this, I suggest making a full mod.

Click on the image...

Dianoga4

Ah I see what you mean now and I think I like it better being able to shoot where you are looking although I was thinking of making this guy a non pilotable vehicle anyways.

Thanks for the comments, I've been having alot of fun lately working on this and have played quite a few MPI games lately with a buddy using the things I have gotten done so far. Eventually I think it would be nice to make a full mod, I'll have to see how things go I suppose.

I have a few fraps video clips of a MPI online fight with my buddy that shows some of the units I have made so far.

Dia

General BlackDragon

That looks pretty good.

Is the issue you were having with looking/shooting fixed? If not, I could probably fix it if I had the unit to work with. (XSI and ODF)



*****General BlackDragon*****

Red Devil

Anybody else keep moving their mouse and trying to use their WASD keys while watching that vid?
What box???

General BlackDragon




*****General BlackDragon*****

Dianoga4

Heh I know what you mean Red Devil and yes I did get the problem fixed. Once I parented the eyepoint to the head it worked fine. Thanks!

Dia

Steeveeo

Quote from: Dianoga4 on August 31, 2008, 08:12:45 AM
http://www.youtube.com/watch?v=DJ9IqUK7PPE
If you are gunna stick with the name Behemoth, its gotta be bigger and slower. Right now I'd call it a crab or a skuttler.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

General BlackDragon

Actually these are from another game, his entire mod if from PV.

Look at his other vids for screenies of it, it looks similar to BZ.



*****General BlackDragon*****