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Good news for peeps that can't do animation.

Started by BNG Da BZ Fool, October 16, 2008, 06:43:29 PM

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BNG Da BZ Fool

I made a service truck minus any animation and it works just fine in the map editor as it should. Once I figured out that it needed a special_1 and 2 hard point added to my original variation which only had the 2 hp_emit points. The original initially crashed when it tried to service other units, but apparently I was using the wrong XSI example file to base my unit on. However, the skel file had all the required hp's and once added to my version began working just fine.

Question: Can other units function as well minus animation like my service truck? Other normally animated units I'd like to try this out with are scouts, turrets, etc. Has anyone else tried this yet with any success? I've been told in the past that some units won't work without any animation, but clearly the above example indicates otherwise...BNG.

When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.

General BlackDragon

Nothing "Neeeds" and animation, it just makes it look better.

:)



*****General BlackDragon*****

BNG Da BZ Fool

I did realize that nixing the __h in the tactor_l/r thingy is a bad thing in 1.2 and the result illiminates the track rotation part. I noticed this after making a bigger service truck unit the size of a tank. Why does the service truck have 2 hp_special points; I can understand like one but does the other one serve some purpose as I only notice one repair beam when my truck services a unit? PS: Sorry, I suck at texturing at present.

When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.