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Machines, Anarchy and Destruction Open Beta released!

Started by BS-er, October 15, 2008, 12:21:15 AM

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Sonic

Quote from: Commando on October 20, 2008, 08:15:46 PM
GreenHeart doesn't have OpenAL installed which I assume is why MAD didn't run for him.

I ran MAD on a computer that did not have OpenAL (my father's machine). The game did not crash, it actually gave me a dialog saying OpenAL was missing and told me to go install it.
"Linux is user friendly...
...it's just very selective about who its friends are."

GreenHeart

Quote from: Commando on October 20, 2008, 08:15:46 PM
GreenHeart doesn't have OpenAL installed which I assume is why MAD didn't run for him.

The Mad Beta installer comes with OpenAL & i installed everything that was offered by the installer. i tried the file commando told me to try, still nothing.
Signature:
Many failures will take place in the process of attempting to achive your goal. It don't matter how many times you fail, Its how much you've learned each time since its apart of the learning process.

BS-er

Sonic helped confirmed that X-RAM (Xtreme Audio, whatever) is the failure mode in his case, and probably the same for GreenHeart.  I'm surely doing something wrong to offend X-RAM.  I'll solve that later, but for now I will disable X-RAM support until I can fix it.

Thanks to Sonic and GreenHeart for clues and assistance!!!

Commando

Makes me glad I didn't get a high end x-fi card.  I wonder what the X-Ram is used for if any program takes advantage of it.

OvermindDL1

Yea, the x-fi cards I am staying away from, their drivers are... unstable to put it mildly.  As you can all now see. :p
I use an old Audigy Pro (yes, 1, the first), and I love it. :)

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Commando

I can agree with you there regarding Creative Lab's drivers sucking.  The only version of their drivers that I can work 100% with bz2 is the version preloaded in XP.  If I upgrade the drivers, my max sound channels gets reduced from 128 to 64, or with the latest drivers, the sound channels will get flooded and specific sounds won't play at all.

BS-er

An updated game executable is available at:
http://www.orderlymayhem.com/downloads/MadGame.exe

This takes care of the crashing problem with X-RAM, and adds settings to change vehicle control keys.

Put this exe in the mad_win folder of the game folder.

CivBase

"This application has failed to start because OgreMain.dll was not found.  Re-installing the application may fix this problem."
-the message I get when I try to download that.

Nielk1

You are supposed to download that to your hardrive and put it where he says. That error occurs from RUNNING it without placing it where it goes.

Click on the image...

BS-er

Quote from: CivBase on October 22, 2008, 02:29:26 AM
"This application has failed to start because OgreMain.dll was not found.  Re-installing the application may fix this problem."
-the message I get when I try to download that.

What Nielk1 said :).  Easy mistake though.  We've all become used to download/run simplicity.  That's generally the best approach for formal patches.

CivBase


cheesepuffly

IT works, its not awesome, its a game i will surely play, but its not awesome (as in bz2 awesome).
I liek chz



Chaka-Chaka-Pata-Pon!

OvermindDL1

You should give reasons why, so as it can be made 'awesome'.  It is difficult to read your mind after all. :P

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cheesepuffly

First of all, i never got to jump that thing in the tutorial, cause when i pressed the key, nothing really happened. 2 key that is

Maybe we could pilot the aircrafts? (unless i missed the part where you can)

A few power up might also be nice too.
I liek chz



Chaka-Chaka-Pata-Pon!

BS-er

You must not have picked up the yellow boost powerups.  That or you didn't have the ignition key turned all the way ;).