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do mines support animations?

Started by TheJamsh, October 19, 2008, 06:42:47 AM

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TheJamsh

well there you go, do mines support animations? any of them?


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Zero Angel

If they don't you can always tap an animated object to it.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

Commando

As far as I know, only three objects support looping animations.

1.  Extractors
2.  Power Generators
3.  Scavengers, as of 1.3

I wish everything, including vehicles, supported looping animations, but unfortunately that is not the case.

bigbadbogie

With dll support, anything can do a looping animation.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Zero Angel

You could also use emitters and draw_geom to make it 'look' animated.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

General BlackDragon

yes, (thought i posted here already)

Make a geom render that can spin and move continuously in a certian direction for X seconds (rolling ball?)

Etc



*****General BlackDragon*****