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I want your crazy ideas for a DLL powered... thing...

Started by Nielk1, November 13, 2008, 12:22:48 AM

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Nielk1

OK, ideas ideas ideas. Examples:
Races with 2 modes that can be toggled, effecting everything.
Siegetank like in StarCraft
etc

So, Ideas? Give em all!

I might show you why later...

(Note: Ideas from other games, like for example, Chronosphere, are allowed and even encouraged, but they should be explained.)

EDIT: I'll spill the beans: http://www.bzcomplex.com/wiki/index.php?title=Factions_Concept_Sheet

Click on the image...

Dark Scion Soldier

Perhaps a race to get to a transmitter, which will then trigger a laser to fry the opposing team? or just a emp charge?  :evil:
Aquatic: *on hold* 52% done overall.

Nielk1

That sounds like an interesting twist on STCTF, kinda like Steeveeo's Planned SRV Post Release Addon Capture the Nuke.

Certainly doable, maybe best if done for an FE environment.

Click on the image...

Axeminister

Wolfman has two modes. Vampires have two modes.
How about service trucks that heal friendly and drain life from enemy.
How about scavengers that deploy without a pool, they don't give up any bio-metal but will keep the enemy busy killing them off. Tell ten of them to deploy near their base.
Apc's that deliver bazooka men or morph to deliver satchel men.
Creatures like Jak that are harmless, until you shoot them, then they attack you. If there were twenty of these in your base, would be good for you.  

Time for bed, hope I got some juices flowing.
There is no knowledge that is not power.

AHadley

maybe a very expensive driller unit (like the one you made for MVR, but a lot bigger) that deploys on an empty square and, after a while, undeploys - revealing a scrap pool, which a scavenger can then deploy on.



mrtwosheds

A jammer as a special weapon!  :evil:
Ground based apc's like bz1

TheJamsh

useable tracked apcs

maybe override the 'hunt' command with a 'drop off' command???


id like to see real taps on vehicles too :D! get gun towers to tap onto vehicles! multiple gun towers of different types!

powered buildings that can be ordered to move like vehicles!?


BZII Expansion Pack Development Leader. Coming Soon.

Nielk1

#7
Moving buildings with ships is rather buggy. Attaching hover assault craft works great though.

EDIT: COMMON! Where are all the crazy ideas of the community!

Click on the image...

Warfreak

they are hiding so as not to cause the end of the world.  :-P

Dark Scion Soldier

How about if a team gets too far ahead of the other then spawn a enemy attack force that pummels the winning team? Make that force the judge. :-D
Aquatic: *on hold* 52% done overall.

Steeveeo

Paratroopers!

Commander calls in support behind the enemy base. A couple seconds later a cargo ship/dropship/whatever gets spawned with an animation that makes it look like its making a pass over the drop zone. Halfway through the animation, a series of parachuting rocket soldiers that would wait till they land to disengage the chutes and become commandable.

I think they would fit well with the AAN.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

TheJamsh

probabaly right, if not them then one of the super-races...

aww i want commandable buildings =[ that way i can tap about 40 gun towers on to it using hierachies and allow the space fleets to move and attack at same time :)


BZII Expansion Pack Development Leader. Coming Soon.

AHadley


TheJamsh

#13
Tapping is basically where you can 'stick' certain buildings to others using ODF's, much like lungs. In other practices it is often used to tap sensors, gun emplacements etc. to give youre building a few more capabilities.

So if you placed a defensive recycler in FE, two smaller gun turrets will spawn on its storage silos. Taps can only be added to POWERED buildings with baseplates, but because of spherical collisions on vehicles no vehicle tap support has ever been added.
BLOODY big shame too.

(question: do vehicle XSI's support collision meshes? do they stop bz2 making a spherical collision?)


NK1 check out my latest post in the 'portals' topic on youre site...

what about adding a sub-menu under the 'add lung' section of a constructor, to choose WHAT tap you can add to the building? maybe the taps you CAN add are specified in the buildings ODF, and the tap 'name' too? (instead of hp_tap_1). dunno if you can do that of course...


BZII Expansion Pack Development Leader. Coming Soon.

TheJamsh

#14
the 'hacker' building or vehicle
this unit prevents any enemy buildings within its effect radius from working, or allows you to control them. alternatively, you can target one building at a time.

twin resource system
Allows you to mine two different resources and store them seperately. a new ODF entry in vehicles/buildings will tell BZ2 how much of the new resource to use?

APCS to support a 'deploy' animation
So dropships will open doors, apc open hatches etc.

'transport' vehicle
Can send a limited number of units in to a vehicle (say dropship) at a time. every vehicle has a 'carry-value', if not present it defaults to scrap cost. you can order units to 'goto' the vehicle, and when they do, they will be 'inside' it, you can then order the carrying vehicle somewhere else, and to eject its units after playing an animation (for opening doors or something) . carry-points are used to determine how much it can carry.

different 'state' animation/xsi swapper
if a scavenger just picked up scrap, change its XSI so it looks like its tank is filling up?

true EMP
stops vehicles from moving, firing or communicating when under the spell. knocks it out TOTALLY

stealth tower
creates a true 'stealth-field' to friendly objects within its radius

'channeler'
A building that draws an actual pipework link between extractors and the recycler?

various new recource systems?

'air filter'
With this this built, new units can be built and existing ones wont sustain environmental damage. maybe could be used for a race that is fragile outside its home world?

TRACKED APC's! WITH TURRETS =]

Should keep you busy =]


BZII Expansion Pack Development Leader. Coming Soon.