• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu

Converting SP missions to IA/MPI?

Started by IceWendigo, February 23, 2009, 07:35:59 AM

Previous topic - Next topic

Nielk1

I said it would simply be including the additional players, I didn't say that actually doing that was simple.

As massive state machines all that needs to be done though is looping though all appropriate users. Some things won't work IIRC like the info reading and will have to be redone by range or something else. Custom functions for death would be needed.

I personally don't really like OM's scriptor, but go ahead and try to learn it.
It uses 1 DLL and a mission parameter tells it what python script file to load.

Click on the image...

bigbadbogie

I have never tried it because I don't know the first thing about python.

Why don't you like it N1?
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

technoid

I'm not sure, but there might be some SP-to-IA converted maps at Ice Rhino's review archive:
http://www.planetbattlezone.com/teamshambler/

Or there are probably none at all, but otherwise just try the IA's there you may have not played before. Not sure if the maps are still downloadable from Fileplanet though!

TheJamsh

dont mean to sound funny, but you could always do it yourself :lol:

its not really that hard. THe only issue you have is getting the map to open in PB$a's editor without any issues, that took the longest amount of time. Then its a case of removing and re-adding pathpoints, checking the map CAN actually function as an IA map well, and jobs a good un!


BZII Expansion Pack Development Leader. Coming Soon.