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BZ2 1.3+ Teamcolor editor

Started by OvermindDL1, May 22, 2009, 03:08:25 AM

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Purplehaze

Hey you, Yeah you, In that window, hop outta there.


wasd

OvermindDL1

I posted a bugfix version (yes, the first one had a bug that no one else caught, but I found by perusing the code),1.0.1.
Then I just posted a new feature version, adds presets, read the about box for details, 1.1.
Check the post on my site for download and details.

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Dark Scion Soldier

Have any users with IE downloaded this? I've been trying figure why it crashs on me instantly... :|
Aquatic: *on hold* 52% done overall.

Purplehaze

Prehaps you should just use firefox :)

Im only joking, try using a download manager, and saving it on your computer, not just running it, Or viceversa
Hey you, Yeah you, In that window, hop outta there.


wasd

Dark Scion Soldier

Heh I wish but one of my parents can't even figure out what a url is. And other doesn't want to do anything without my bro's (the techie) recommendation.. but I try the download manager. Thanks. :-)
Aquatic: *on hold* 52% done overall.

Commando

Having the image of a sabre would be pointless.  The ingame skin color will always be darker than the RGB value you specify in the gameprefs file or in OM's program.  If you specify a very light blue, for example teal, ingame you will end up with a much darker blue.

Nielk1

I've had it be much brighter to. In reality it is a factor of the planet's light, as it should be.

Click on the image...

Commando

I got it to edit team 1's color but every time I edit team 2's color then save, the change is ignored.  I then close the application and reopen it, and the team 2 color is still unspecified.  I have no idea what is going on with team 2's color.

OvermindDL1

Teams 0 through 15 and teamgroup A and B all use the same code (just different indices), if you can give me an ini file that demonstrates the issue I would be much appreciative.

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GSH

Quote
Teams 0 through 15 and teamgroup A and B all use the same code (just different indices), if you can give me an ini file that demonstrates the issue I would be much appreciative.

Not quite. If the DLL says "turn on FFA colors" ( DefaultTeamColors() ), then it uses the team 0..15 settings. If the DLL says "turn on team strat/mpi colors" ( TeamplayTeamColors() ), then it uses the A/B set. Changing the FFA colors doesn't mean a thing if you run MPI, because the exe does what the DLL says.

-- GSH

OvermindDL1

I know that.  :P

I meant inside *my* program.  :)
All of those things use identical code, so I could not understand why, for example, team1 would work but team2 would not.

So yea, Commando, if you can give me a reproducible case, that would be awesome, because I cannot replicate that bug here...

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Eaglebird

Open the ini file, set some colors and set colors for Teamgroup A and teamgroup B. Save, and exit. Reload the same ini file in the program. Teamgroup A's color is set, while Teamgroup B's is not. Adding 'TeamColorTeamB = "50 50 255 255"' to the ini makes it show up in the color editor.

I was curious what exactly this affected. I want to be 'blue', but if it's a random pick of 16 colors (or the two colors for teams) then I guess you can't choose your own color?

TheJamsh

You can you just need to make sure colors are NOT set to 'FFA'. Use either 'teamplay' or 'default'


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