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ISDF Concepts

Started by General_Hoohah, June 15, 2009, 05:55:54 PM

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General_Hoohah

The problem with that is that would be a LOT of triangles. And I really do mean a lot. Think about how tiny the pilots are... and then think about how small and how long a stair case would have to be to accomidate them. Thats the problem I'm having.
And remember, any problem caused by a tank can be solved by a tank.

Commando

Sabre GTX wouldn't work because you have six weapon groups listed.  The Sixth would just get ignored.

General_Hoohah

#77
OOPS! Sorry for the typo. I was using copy and past and forgot to delete the Jax :-D

Better?
And remember, any problem caused by a tank can be solved by a tank.

AHadley

Might save you work to use Dutchboy's Comm Tower to base from.

General_Hoohah

And remember, any problem caused by a tank can be solved by a tank.

Warfreak

1. NOOOOO
2. NOOOOOOOOOO
3. NO(adds "O" 'n' times)

He already has his idea.

@Hoohah: its the overused model most commonly known as the ISDF Comm Tower. Its been in enough mods for me to call overused.

cheesepuffly

Yeah ok, dumb question. I got this almost figured out. (My Chezoria scout is almost erm done). But just wondering, how do i change the Camera angle in the editor?
I liek chz



Chaka-Chaka-Pata-Pon!

General_Hoohah

The command tower I'm building has 5 floors, all with ramps.

1st Floor - Ground Floor
2nd Floor - Sniper barracks
3rd Floor - Communications & Observation
4th Floor - 3rd Floor Roof Access entrance from 5th Floor
5th Floor - Command

I've done all the major stuff and its only around 700 polies. :D

Instead of stairs, you use a jet pack to get to the 2nd floor. You shoot up a tube and slide across a tilt in the ceiling which guides you.

What ever this mod is used in, you have to have the kind of jetpack that give you more than one use.
And remember, any problem caused by a tank can be solved by a tank.

cheesepuffly

Quote from: cheesepuffly on June 21, 2009, 08:02:04 PM
Yeah ok, dumb question. I got this almost figured out. (My Chezoria scout is almost erm done). But just wondering, how do i change the Camera angle in the editor?

?
I liek chz



Chaka-Chaka-Pata-Pon!

Warfreak

you try the arrow keys yet?

cheesepuffly

Ok angle, the arrow keys dont let me look at the other side of my figure.
I liek chz



Chaka-Chaka-Pata-Pon!

Clavin12

Quote from: General_Hoohah on June 21, 2009, 08:10:13 PM
The command tower I'm building has 5 floors, all with ramps.

1st Floor - Ground Floor
2nd Floor - Sniper barracks
3rd Floor - Communications & Observation
4th Floor - 3rd Floor Roof Access entrance from 5th Floor
5th Floor - Command

I've done all the major stuff and its only around 700 polies. :D

Instead of stairs, you use a jet pack to get to the 2nd floor. You shoot up a tube and slide across a tilt in the ceiling which guides you.

What ever this mod is used in, you have to have the kind of jetpack that give you more than one use.

Whats in the communications and observation? Radar uplink, like in a relay bunker? how bout command?
C l a v i n 1 2

Clavin12

Quote from: cheesepuffly on June 21, 2009, 08:16:15 PM
Ok angle, the arrow keys dont let me look at the other side of my figure.

if you have a middle mouse button click it to enter the change angle mode and then turn.
C l a v i n 1 2

cheesepuffly

There we go! Thanks!

Damn ,this model making is actually easier now that i know what im doing.
I liek chz



Chaka-Chaka-Pata-Pon!

General_Hoohah

#89
If you change the camera mode in options, you can use Alt+Mouse 1 to move and rotate, and scroll for zoom. That's what I prefer. I think its the blender setting. I also recommend changing the Desktop/Geometry Backround to black and the Grid to grey in options. Its MUCH easier on the eyes. Trust me!! My eyes were bloodshot from staring at bright grey against grey.

Also play around with the Shaders in the View menu. I use the last one.
And remember, any problem caused by a tank can be solved by a tank.