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Roughdraft Submission - FE Sequel

Started by General_Hoohah, June 23, 2009, 07:50:47 PM

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Mr X

Just to expand on that idea, maybe the war criminals could have been once very much like the other sentient species, but fell victim to a genetic experiment by the Prometheans(pre- their creation of biometal) to create a virus that could be fired at planets in warheads. The intention of the virus was to drive enemies insane so that they were incapable of organising a resistance. To an end it worked when they tested it on the homeworld of one of their enemies, but it also increased the strength of the victims and gave them heightened levels of bloodlust, worse still, a handful retained intelligence. When the Prometheans made planetfall they were ambushed and overpowered by these new super beings and in the process many of them also fell victim to the virus and joined the enemy ranks. Now armed with Promethean tech they take to space to begin their conquest of the Prometheans, who form an alliance (keeping the fact that they have created these new beings a secret) and fight back.

But throughout the war, several scientists of the various factions figure out what the Prometheans have done. To prevent news of their mistake becoming common knowledge the Prometheans are forced to change all historical records to look like the war criminals (maybe we should give them a name) have always existed, they also set up a small group of assassins known as the Shadowknives to silence anyone who discovers the truth.

This puts the Prometheans in an arkward position, for the only way for the alliance to beat their enemies is for them to remain united. Yet to maintain their alliance the knowledge of the warhead that started it must be guarded, and the alliance would become torn if they discovered that the Prometheans had been killing their own. This guarding of the knowledge becomes even harder as the war rages on and peoples from all sides succumb to the virus and join the growing horde. It is only when there are a handful of Prometheans left and riots break out as pandemics of the virus break out on civilised planets that had repelled the invaders that the remaining handful of Prometheans(who happen to be the shadowknives themselves, having escaped the destruction of their race on their own private carrier) decide to make the secret public knowledge.
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General_Hoohah

#46
not really.... and trust me I wasn't aiming for that. I'm just trying to find a way to add drama and more conflict. A way to pull the player into the story.

Mr X, is there a way to make them not so innocent? The goal of my story was to create an enemy you can hate, not feel pitty for. I want them to be the epitome of EVIL!! The kind of enemy you want to kill. I want to pull the player into the story, and make them want to get their hands dirty and want to run over every single one of those sob's.
And remember, any problem caused by a tank can be solved by a tank.

cheesepuffly

Quote from: VSMIT on June 25, 2009, 04:42:57 AM

@cheesepuffly: Just because it's the opposite of Forgotten Enemies doesn't mean you get to parade it around as the de facto CP name.

Yes i do.


But yeah im joking.


Thats what me and the voices in my head are calling it at this moment.  Until the official name comes out.


@General_Hoohah

Then go to the players house and grab him.

Then find the players house and drag him. vbfnnnnnnn
I liek chz



Chaka-Chaka-Pata-Pon!

General_Hoohah

Are you joking again? Cause I don't get it....
And remember, any problem caused by a tank can be solved by a tank.

Clavin12

What if you put a girl in the story? A one to feel for. to make it more dramatic.
C l a v i n 1 2

General_Hoohah

#50
I actually thought about that idea... but its just too cliche. Its been done so many times in so many games, its just not a good idea. Every game it seems is just looking for an excuse to use a hot girl to make a bunch of nerds' pants tighter so they'll buy the game. Then there's the love stories... but eh. Its just too much of an overdone idea. The original BZ2 story had that already.
And remember, any problem caused by a tank can be solved by a tank.

Mr X

Edited my previous post to add more detail.

Quote from: General_Hoohah on June 25, 2009, 06:41:11 PM
Mr X, is there a way to make them not so innocent? The goal of my story was to create an enemy you can hate, not feel pitty for. I want them to be the epitome of EVIL!! The kind of enemy you want to kill. I want to pull the player into the story, and make them want to get their hands dirty and want to run over every single one of those sob's.

Well, I was thinking that they were quite evil to begin with, but the Prometheans made them worse. If thats not enough then how about the leaders are the ones that remained sane by staying in underground bunkers, and who are sadistic and relish in watching their brethen engage in gory rituals, made all the better after the Prometheans improved them.

And, my viral idea could work very well if you think about it as it allows for infighting in the ISDF, when some become infected, to be included in the storyline. There could be a level where you have to fight your way to the bridge of your carrier on foot and take out enemies who are also on foot.
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cheesepuffly

Quote from: General_Hoohah on June 25, 2009, 06:45:53 PM
Are you joking again? Cause I don't get it....

Man, your humor gland must be wayyyy undersized. You said you wanted to grab the players attention so i suggest going to his house and grabbing him thus solving your problem.

Ignore the second time i typed that those extra random letters.

My keyboard also smells like jelly, weird.

I liek chz



Chaka-Chaka-Pata-Pon!

Clavin12

I think for an enemy to be truly "evil" his evil must have depth. Not mere cruelty but also immorality, ill will, a want to do wrong things, a hate of the hero.
C l a v i n 1 2

VSMIT

Not necessarily.  Evil is a matter of perspective.  If a person goes against the morals of a single group, but while adhering to the morals of his group, he is only evil in the eyes of that other group.

Also, a single-mindedness about getting a task done can make a person seem evil, if he does terrible deeds to complete that task.  However, he would not be evil in his mind, or in the mind of those he's helping.

Your definition of evil is very black and white.  Evil is never black and white.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

Mr X

Quote from: Clavin12 on June 25, 2009, 07:01:34 PM
I think for an enemy to be truly "evil" his evil must have depth. Not mere cruelty but also immorality, ill will, a want to do wrong things, a hate of the hero.

I think the chaining of live enemies to your vehicles constitutes this, but also they could take pleasure from watching their enemies being tortured, and pay highly those who come up with more painful methods.
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General_Hoohah

#56
I love your ideas Mr X, but here's the thing. This race of war criminals I'm designing takes some explaining and I think I've left some things out. You see, they fight more like packs of animals, which makes them more dangerous but at the same time makes them incapable of certain types of warfare. They're very animalistic. They don't really use stratagies. In a way they're masters of tactics because they don't use any, they just jump out and viciously beat the crap out of you. LOL

Yeah, they've figured out how to use the biometal technology of their ancestors... but thats about it. They don't know how to improve it or customize it. They just use everything in standard spec. So they wouldn't really be able to figure out how to make a bioligical warhead... just doesn't fit with their MO. Sorry if it feels like I'm shooting people down.

I am very interested in what else you can come up with next though! You're very creative!

This enemy wants to wipe out every living thing in existance, for fun, sport, and the enjoyment of making other's suffer. They murder children if they find any, love to torture, and love to smear blood all over themselves and their tanks. If thats not evil, I don't know what evil is.
And remember, any problem caused by a tank can be solved by a tank.

AHadley

They still need a name. Maybe with some of the lesser-used letters like K, Q, X, Y, Z...

Clavin12

Yueh, Waldo, Yang, Xander, Karlos, Zeke, Quarlos...
C l a v i n 1 2

General_Hoohah

And remember, any problem caused by a tank can be solved by a tank.