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FE 1.3 not working

Started by mag, June 29, 2009, 04:31:55 PM

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Red Devil

Once I get G66 2.0 comfy (which should be soon), I'll be focusing on FE again.

I'll add the generic and improved AIPs so that they'll build faster and better, attack better (and from more angles), and add the option for commandable infantry (it already has fighting pilots).

Of course, humans will still be able to play as the Cerberi.

I'll be adding capturable Alien Artifacts which can be tuggable, so that they will give the owner alien tech if they can get it back to their base.  The (re)Capturable Object (which is the mega generator) will remain the same.

I'll add support for different bombers.

Now that I have the SP DLL's, I can tweak those.

I'll remove the lava under that bridge so the treaded units will use the bridge in that SP mission, too.
What box???

AHadley

What's happening with Cerberi pilots?

Red Devil

Using the Hadean ones for them for now.
What box???

bigbadbogie

There is a Cerberi pilot model but I think it's only in EPIC mod.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com