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LT's Recycler Variant

Started by Lordtac, June 30, 2009, 08:10:12 PM

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Rocket

well, that was weird, when i put it on my screen the guns and cannons were a different color.... it looks like i need to work on that...

and yeah, i was a little lazy with the texture, i guess i could fix that too.
Hidden Defenders Mod

Lordtac

alright I now have a "gun ship" is there a way to make an "aircraft" strafe??? this will be required for the gunship to work, otherwise I'll have to change its roll
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

mrtwosheds


Lordtac

#78
so there is absolutely no way for me to make the gunship strafe???

EDIT: looks like gunships going to be using APC dynamics then. the only problem with that, is that even though it hovers OMG HIGH off the ground, it still collides with "walls and bumps"

how do I fix this
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Rocket

you could make it not an aircraft class, that'd work, and give it a very high hover height.

try making it a hovercraftclass, something similar to the scion gunship thing. (what's it called again?)

Hidden Defenders Mod

Warfreak

Make it a Hovercraft that fakes Aircraft physics. (although last i checked, real aircraft can't strafe for crap)

Lordtac

#81
I would do that but the problem is even though it hovers 60ft off the ground, it can't pass over high walls that only reach 40ft because its a hovercraft and as such is effected by the terrain

EDIT: GOOD NEWS EVERYONE I've just found a way around the walls. unfortunatly I had to sacrifice the ships lower speed (enabling light ships to run away) but the good news is it works
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

TheJamsh

youll have to play with the spring and damping settings, or sacrifice the strafe...

Trust me, aircraft to longer to tune that hovercraft.


BZII Expansion Pack Development Leader. Coming Soon.

Lordtac

#83
increasing the speed worked just fine.

EDIT:

Alright with all the new vehicles coming out I've noticed that they all sound litterally the same. and some even look the same (scouts and sabre varients)

now to achieve some diversity first I will require a "voice actor" to do vocal work for the units (command responses and general chatter "killing something" etc.)

You will have to follow a few guidelines and you'll have to be able to make MANY different kinds of voices from a country guy ("YEEHAW!!! I gottem") to a dedicated ship pilot ("Read you 5 by 5 lead") but for the most part I'll allow you to be creative.

I can't do it cause my microphone is garbage and I can't make that many voices anyway. If you'd like to voice act PM me and offer a sample of your voice acting so I can see what units you can voice act for.
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Lordtac

#84
Alright I have yet another question.

is it possible to make a building float really high off the ground? (about 500 ft)

OR

is it possible to FAKE a factory by making it a unit that can't turn or thrust but hovers 500 ft above ground, fyi it must build other units on a platform inside its hull
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Nielk1

You can make them float but have a terrain plate on the ground. As an example, look at ZEmod.

Click on the image...

Lordtac

a constructor will be much more effecient for what I'm trying to do.

but can a constructor be made to build an object on its own hull (like a factory)
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Nielk1


Click on the image...

Lordtac

#88
damn so close.

well can a constructor effectively build from 500ft in the air? (like REALLY far away) I could treat it like a "teleporting" kind of thing

2ndly

is it possible to make a "Wingman" (as defined by classlabel) deploy/undeploy
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Nielk1

NO and NO.

Constructors build on the ground.

Factories build on the first solid thing they find from their HP build location searching downward (could be a part of them).

Wingmen can't deploy.

Click on the image...