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LT's Recycler Variant

Started by Lordtac, June 30, 2009, 08:10:12 PM

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Lordtac

O.O omg that sounds to easy to be true.

whats the catch?
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Lordtac

Alright I got the pool working, other scavs can't deploy on it and my scav can, it can also be upgraded back into a normal scav, and finally I found the "biometal pool" odf, renamed it, and allowed my constructor to build it.

Rockets been gone for a few days and I've got a ton of modeling to do. I've been trying to get blender to work but it won't export correctly although its in the right format (seriously I can't even put a "cube" in the game)

So I either need to learn how to model ASAP or I need another modeler to lighten rockets load cause he has personal matters to attend to or work or whatever really.

Also whoever decides to help will have to know how to add turrets to buildings (as far as the modeling side goes)

so yeah I've got the coding done for the star ship (as far as I can without a model) now I need the model and it'll be ready.
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Warfreak

guess i could help...

I can make custom textures or UV model according to existing textures.
I can do animations and models to scale.
I set up everything that the .xsi needs in program and can export to .xsi.

I use 3DS Max, so if you make the base model, export to .3ds and send my way, can make ready for BZ2.

Lordtac

I use blender unfortunately I'm getting 3ds max now sense that seems to be the best program for modeling.
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Warfreak

Not that easy, it costs some big money. Personally got my copy from a friend.

Lordtac

#125
damn I'm boned then.

well warfreak do you know how to put turrets on buildings (as far as the modeling side goes)

you can work together with rocket to make the star ship, I already sent him a message with the design idea.
its kind of a mix of "Home world", "Halo 3", and I forgot the name of the third game >.<.


EDIT: the game was starcraft and the ship was the protoss carrier but its only like that ship in the sense that it will launch drones.
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Lordtac

#126


Another update, the bomber and it works. dare I say. Better then BZ2's stock bomber AND you can have as many as you like (for now) MWUHAHAHA
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Rocket

i know what game! (i know, be quiet rocket...)  :lol:

do you think i should add some landing gear on there, it's just dragging on the ground right now..  :|
Hidden Defenders Mod

Lordtac

in the original game it didn't have landing gear, and as seen in the game (bz2) it appears to hover ever so slightly (most of the time)

so no, landing gear would look ugly, the only thing that really needs improvement is the bomb size, their almost as big as the day-wrecker itself.
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Warfreak

Is that the Firebird off of Halo1 except with rockets strapped to the wings?

Rocket, if you need a custom texture, send the model my way.

Lordtac

#130
Negative my friend :) they do bare a slight resemblance though. the game is WAY older then halo.

EDIT: We're almost to a playable stage everyone, all we need is the starship and for me to clean up the build menu's a bit.

BTW WE STILL NEED VOICE ACTORS!

Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

AHadley

I can voice act real good, got the best software in the business. Send me lines though, I don't like making them up.

English, but not a stereotypical posh toff :P

Lordtac

I'm glad so many people are willing to help out. At this rate it'll be finished much sooner then expected.
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%


Clavin12

I suppose I could voice act. I don't have particularly good recording stuff but the voice is supposed to be coming over a radio anyway so...
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