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Story submission for the project (rough)

Started by Mr X, July 04, 2009, 01:42:56 AM

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Mr X

Quote from: bigbadbogie on July 16, 2009, 06:08:52 AM
Yeah.

Whatever we do with this mod, we must make sure that the Scions are a VERY big part of it.


Agreed, ISDF are overdone compared to the scions.
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starting January 2010!

Nielk1

Quote from: Mr X on July 16, 2009, 10:12:12 AM
Agreed, ISDF are overdone compared to the scions.

That is because Scions are a b*tch to model.

Click on the image...

Mr X

Quote from: Nielk1 on July 16, 2009, 12:17:26 PM
That is because Scions are a b*tch to model.

Maybe, but surely you have less restrictions on what you can do?
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starting January 2010!

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Mr X

Soo...back on topic, what does everyone think of my idea for the bad guys?
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starting January 2010!

AHadley

I like it. It would fit in its own storyline.

The stiletto is pretty, but it's a little boring (no offence). The weapon more than makes up for it. Needs renaming though.

VSMIT

Thread split to keep this one on topic.

Don't get distracted, we've got a deadline coming up.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

Mr X

Quote from: AHadley on July 17, 2009, 02:41:05 PM
I like it. It would fit in its own storyline.

The stiletto is pretty, but it's a little boring (no offence). The weapon more than makes up for it. Needs renaming though.

I'm sorry, but what do you mean by stiletto?
Sign up for the BZ2 tournament:
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starting January 2010!

VSMIT

It was part of the thread that I split off, bigbadbogie made a scion ship and called it the Stiletto.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

Mr X

Thats a relief,

for a moment there I thought he'd randomly started talking about womens shoes :P.

Still haven't had many criticisms about my bad guys...
Sign up for the BZ2 tournament:
http://www.bzuniverse.com/forum/index.php/topic,10101.0.html
starting January 2010!

Clavin12

They are bad guys only because they're against the players faction. I would make them more evil or give your side a good selfless reason to be against them.
C l a v i n 1 2

VSMIT

The point of the original BZ2 story was that we fought the Scions simply because they were against the player's faction.  If you make an enemy evil just for the sake of being evil, you can also block out some of the potential players.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

bigbadbogie

I reckon that the best enemies in games are ones who are confused. They think that the player's faction have come only with the intention to destroy them... so they attack them thinking that they are defending themselves.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Clavin12

Yes, I agree. That makes it interesting.
C l a v i n 1 2

bb1