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Upgrading weapons

Started by Flash, August 10, 2009, 02:50:54 AM

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Rocket

I find it interesting that you found a way to make the shield an oval shape...

I like the ship.. kinda hard to distinguish the shape though, with the black background...
Hidden Defenders Mod

bb1

Pressure finally get to you to EXPLODE the secret, eh? I've read this and now I will never have the WTFFFFSPLOSION moment if I hadn't known it was coming :(

Those walkers look like they'd have messy animations. If not, I applaud you.

ssuser

Eeeeee, those new Fury things make my skin crawl! I'm flashing back to "War of the Worlds". The ship is freaky too, but it's also kind of... pretty, the way a mud dauber wasp or a coral snake might be.

I believe we never saw much of what the Furies were and could build simply because the devs didn't have time to get very much into it. I would say that a Fury would be able to detach parts of itself and these subcomponents would be able to build and manipulate objects that a full blown combat Fury could not. I also think that Furies would be able to morph themselves into the various vehicles needed -  scavenger types, defensive turret emplacements, and so on, though we never see them. The tanks could morph into fliers too, I presume, given time and material. I agree with Av that the fury tank should have been a tougher kill - how about 10000 hull, plus a WASP that does 150% damage?

Both the Fury tank and flying Fury are very easy to bounce around with heavy weapons, fly them yourself and they are almost impossible to fight in as wingman type vehicles.

bb1

I disagree with differently-functioning roles. A fury would probably be a multi functional unit.

The flier could probably scavenge scrap when it had free time. Imagine the speed with which it could harvest scrap and bring it to a drop off point. 3 seconds? Furies are about efficiency.

The same would be say for turret/gun tower type buildings. They most likely would not have existed since a fury is most likely an infinitely patient specimen and would have no problems parking in the middle of a canyon pass for days or weeks even, where a human turret pilot would get tired and want to fly to base to maybe exchange vehicles with the next ship.

Nielk1

Furies are supposed to be frenzied and mad aren't they? Dangerously intelligent but also dangerously unpredictable.

Click on the image...

ssuser

Well, they are certainly big enough to haul scrap around - and I think you could pack a LOT of scrap inside a fury tank hull. Still, maybe they could employ better weapons when morphed into a more static defensive unit. I could imagine a better 1st Achilles mission, in which the Furies are busy building and deploying all sorts of nasty defenses to slow your progress at their big factory complex. Also, those buildings should be active, instead of just empty i76 class buildings.

Can you directly attach images on this forum? I've got a pic of the comet relic to post - the "insert image" button just inserts tags.

Nielk1

You will have to upload the image elsewhere and then include it here via [img]url[/img].

Click on the image...

Avatar

It has to be out on the web somewhere already when you img it... btw. 

I'd like to point out a couple of things to consider when thinking about Fury capabilities beyond what we saw.

Furies are intelligent craft, a blend of organic and metal parts, and the ultimate expression of biometal (intelligent, living metal beings).

Furies start out weak and get stronger, so maybe they start out simple and get more complex...  in both structure and intelligence.  I hate to tease  :evil: but if only you could see Coxxon's Fury Race you'd know what I was thinking here...

Biometal technology was new in BZ1 and TRO...  but it's nothing new in BZ2.  IOW in BZ2 we've been shown capabilities of the technology that I feel should point the way to what Furies in BZ1 were ultimately capable of.   This would include not only 'upgrade' type changes, but morphing, blinking (there's your answer to the speed bit) and instantaneous transmission of biometal. 

I picture a Fury 'collecting' biometal by just hanging over a scrap field and absorbing the scrap.  To us it would just disappear, to the Fury it would be a meal of sort.  Once absorbed it could be used by the Unit that absorbed it or become part of the Racial stockpile to be used by converted buildings to create more Furies.

The Furies we saw originally took the form of the CCA Fury Tank, but we built that tank based on ancient designs.  Maybe we got it wrong, but even if we got it right it might have been only one type of Fury.  For all we know they're the Scouts (would explain the speed and flying), the lightest and weakest of the Ancient Units.  If so, Heaven help us if they'd gotten to the AssTank or Walker designs...   :)

Just some thoughts...

-Av-

ssuser

Yeah, morphing, blinking and so on - all part of the technology later incorporated by the scions, was what I was thinking of. I think the Furies would have embodied these things in a more involved BZ1 campaign.

I put up a thread at BZC forums containing a pic of the Comet relic, so you can view the relic here:

http://www.battlezoneclub.org/forum/viewtopic.php?f=16&t=2539

Also a request to killer instinct for anything he remembers about it.

Dx

Quote from: bb1 on August 31, 2009, 09:49:23 PM
So DX, how does the game make SAV go SO fast? Is it just because of the AI process?

200 FWD speed that is why they dart from place to place.

That Fury Mothership looks a tad like The Defient from DS9.

bb1

Saw a post on TAG cannon in a BZ2 weapons thread...

Reminded me of when I tried making a laser guided missle for BZ1, by having the tracer be a short, thin line that fired with shot delay .000001 and shotspeed (or whatever that variable was) VERY VERY fast all with no effect for terrain or building. When you fired, it would seem like a constant beam almost and when you turned, the shotspeed was so fast it turned with you like a beam. As soon as it hit, a missle would shoot and acutely track the enemy. Very effective fudge.

Reminds me of how fun it is making things work that have no business being in bz1...ah...

ssuser

One thing I always wanted was a thermite missile - one that you would fire at an enemy tank, and it would stick, like a sandbag, and slowly melt through the armor... come to think of it, a thermite projectile would be fun for sniper levels too - slower speed with a burning trail, and only one shot before you have to reload - but it sticks anywhere, and burns and burns... aah, aah, aah, OOOOHH... AAAAHHHHH!  :-D

This would require a new weapon class, though.

General BlackDragon

it exists in BZ2 1.3

Anchor can stick to an enemy and do damage over time now.



*****General BlackDragon*****

ssuser

Yeah, but I want it in bz1... maybe later on Dx can add such a thing to BZE if he gets into modding new weapon classes.

General BlackDragon

:P

It might be in bzc ancients. a kool hadean weapon  :evil:



*****General BlackDragon*****