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Scion modifications and image and design and such tomfoolery

Started by sabrebattletank, September 24, 2009, 07:36:39 PM

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AHadley

Quote from: Feared_1 on October 07, 2009, 07:50:42 PM
All of these ships look a little empty, like it would be impossible to pilot. Maybe a little more bulk... otherwise they're excellent.

That's not a problem. In fact, it's a positively good thing.

Nielk1

They are interesting. They don't pass the standards I have for my own models, but they are quite interesting.

Click on the image...

Warfreak

Nowhere near as good as you models nielk, but some good texture and uving may change that easily.

I like them because they look threeded (somewhat) but they look GOOD. They aren't just random pieces, they actually look like they fit and the resulting ship looks new and innovative.

These craft are PERFECT examples how simple ships should look. They aren't the most detailed and they aren't random pieces of crap.

THESE ARE APPROVED CRAFT.  :wink:

Nielk1

I would personalty use such things as placeholders acceptable for release but waiting to be replaced by nicer models. Ironically, it might be Calvin that makes those very same replacement models. Wings seems quite useful. It took me a good few months to get to the point he is at now with MAX.

Click on the image...

Warfreak


Nielk1


Click on the image...

Clavin12

#111
yeah its blender. I was kind of imagining the man sitting in the bauble.
C l a v i n 1 2

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Clavin12

I saw at the beginning of the thread we needed some new scion ships
C l a v i n 1 2

AHadley

We do indeed need some Scion ships. I'd like to request that you continue work in this vein, Clavin, but don't take that to mean that you can't continue to improve the models you have already created.

As I said earlier... who here can skin Scion?

Clavin12

Once again a gun spire based unit. This one could either be a walker or a deploy-able unit. Note that i'm working on defense not offense.

C l a v i n 1 2

AHadley

1) Keep going with the defensive theme. Not too much offence.

2) I have an idea for that. It could be a small mine of sorts dropped from the back of a vehicle. The claws at the bottom latch into the ground and it deploys into an arc mine. It would be much smaller than it is at the moment, but what do you think?

Mr X

Actually, I think it could make a good turret unit.
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VSMIT

That looks a lot like a unit that Infro made a couple of months ago.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

TheJamsh

some of these models could do with some 'membranes' holding the organic parts together (like the yellow areas surrounding the engines on the stock scion hover craft. They have animated yellow membranes which REALLY finish off the scion look. I always felt that the gun spire was missing these...

I absolutely love that latest model. Not a bad thing to say about it... AHadleys idea about using it for a mine is good as well, although if it were used as a mine, i would prefer to usea dispenser that dropped a non-terrain owning gun spire in this models case, purely because of the extra functionality you get (ability to have turret etc).


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