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Messages - Freyr

#1
Battlezone 1 / Re: Battlezone ODF code
October 25, 2009, 05:02:09 PM
Well, this is titled "Battlezone Source Code", I just assumed that's what it is.  Looking at it in some more detail it only looks like it's the source code for the .dll's

http://www.filefront.com/4684025/Battlezone-Source-Code/#

and in conjunction with Avatar's comments about your 1.3 patch I assumed that you had the complete source code for battlezone but obviously that was a misinterpretation on my part.
#2
Battlezone 1 / Re: Battlezone ODF code
October 25, 2009, 01:30:07 PM
Quote from: Avatar on October 25, 2009, 11:15:29 AM
You got it right the first time with 'Battlezone', but after that lapsed into 'warzone'...  but we know what you mean...

Oops.  :|  Sorry,  I can't think why I keep doing that, I haven't played Warzone 2100 for ages.
QuoteInterstate '76 was based on MechWarrior 2
Classic. 

I'm half tempted to track down the remains of the mechwarrior modding community and ask them what MW2 was based on but i'm not sure I want to know.  I'd probably end up tracing the engines history back to Doom or Wolfenstien 3d

QuoteI've never played Armada but if you do love the game and want to see it improved/restored/saved/upgraded/whatever you might gather together the community modders and suggest they look at BZ2 with the latest 1.3 patch.  I honestly believe that there's NOTHING out of reach with the current engine/patch given halfway decent modelers and coders...   Smiley

Oh, we've pushed our engine up to modern standards as it is.  That said though, it's about a year younger than Battlezone, and we have the obvious problems with the sheer age starting to catch up with us, ultimately no matter how much we put it off that's going to kill us eventually.

From doing a little googling before finding this site I see that there is a copy of the Battlezone source floating around on the net, can I take from what you've said that you can legally build it and offer it for download?
#3
Battlezone 1 / Re: Battlezone ODF code
October 25, 2009, 06:42:17 AM
Your right.  Only a few lines are actually used from battlezone in Armada, things like the "cannon" weapon class were left in the code, though not used by any weapon used in the retail version of Armada to my knowledge.  However, some liberal coding abuse allowed it to be used to create a SOD based tracking missile.  That's what we are looking at finding more of.

I didn't know that Battlezone was programmed from Interstate76.  It's interesting really how long the underlying engine's lasted, Interstate76, Battlezone, Armada, Armada II and Star Trek Legacy just recently.  It makes you wonder what Interstate76 was based on!

It's also interesting how the AI has actually got a lot less flexible and programmable from Battlezone to Armada.  AIP's have long been one of my interests because few people in Armada can actually write decent AIP's and virtually nobody has killed humans without cheating but your AIP's contain little in common with ours and frankly i'm envious of the sort of control you have with yours.  However, I suspect that writing AIP's that complex without getting your AI stuck must be problematic.

Anyway yes, we will be doing a lot of work for very little if any return.  However, it's worth doing for the pure interest value if nothing else.  After all, how often do you come across something genuinely new in modding for a game that's been out for almost ten years?

Looking at the thread on our home forum, we've found something already.  One of our other modders found the ODF pack for Battlezone on BZScrap and is looking through it at the moment and has found another working classlabel which is a pretty big deal for us, namely "I76building" which i'm thinking is probably actually a leftover from Interstate76 from what ssuser's just said.  What is that classlabel actually meant to do in warzone?

To quote my colleauge, in Armada "it creates a useless building at map height, rather than the background obj below the grid."
#4
Battlezone 1 / Battlezone ODF code
October 25, 2009, 04:22:00 AM
I appreciate this might sound a bit weird, but...

I'm from the Armada community.  Battlezone's engine was used as the basis for both Armada 1 & 2 and while some of the battlezone code has been removed, some of the ODF coding etc is still left over from battlezone and therefore usable but unused in Armada.  We're hoping that going over all of the warzone ODF coding and trying it in Armada will give us a couple more working ODF codes, which might let us do things that we haven't been able to do before.

The easiest way of doing this would be simply to sit down a compare all of the battlezone ODF codes to the armada ones.  Do you have a modders "bible" for battlezone that contains a list of valid ODF codes?  We're just wondering, as it would be easier for us than systematically searcing your ODF's for things that we don't recognise.