Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: Nielk1 on November 22, 2008, 11:14:18 PM

Title: Who wants to help with my planned mod 'Factions'?
Post by: Nielk1 on November 22, 2008, 11:14:18 PM
As some of you may know from my topic "I want your crazy ideas for a DLL powered... thing..." (http://www.bzuniverse.com/forum/index.php/topic,8545.0.html) I have chosen to make a mod called 'Factions' centering on the powers of DLL.

Story:
In an alternate reality, the meteor shower of the 1960s does not just fall on the bearing straights, but across the greater area of human population. A new material, Biometal spread to the world. Soon, the Biometal supplies began to wain, and a major (and very public) space race began. Utilizing the amazing new technology of the age, not only the major super powers, but many of the nations of the world were able to launch their space programs. These programs existed in relative cooperation (barring skirmishes between the Americans and Soviets, and numerous other factions). In response to the growing belligerence between the Americans and Soviets, The Alliance of Awakened Nations was formed as a sub party of the UN, and the International Space Defense Force became its arms and legs. As greed and malice took control, the ISDF lost much of its ranks still loyal to their home nations. Old friends became rivals and a third world war came to be stretched across the stars.

Sides with some sort of content so far:
ISDF
EDF
Black Dogs (from FS)
UEA
AAN
Australian
Forces spatiale canadienne (Canadian)
Armée françaises de spatiale (French)
Greece
Enhancements:
Map Temperature
Map Radiation - Units absorb radiation to the point of killing pilots.
Map Atmosphere (effecting weapons, for example sonics don't work w/o gas, but best with liquids)

Related Pages:
http://www.bzcomplex.com/wiki/index.php?title=Category:Factions

Your Part:
Final brief:
Major work will start near Christmas. Any work can be done now, but I have several commitments like MRVP and HE that I would like to either finish or get into a well working order.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: mrtwosheds on November 23, 2008, 02:06:35 AM
 :-D
The Jihadi faction, an entire team of suicidal exploding vehicles! the hotter it gets the more deranged they become.

The Chinese faction, they build very large numbers of cheap, badly made vehicles, that always breakdown, whatever the weather.

The English faction, have access to high tech weapons, but their base is so expensive to build (except for the barracks which leak), that they usually end up driving cheap 2nd hand units made from rust and canvas and breakdown/stop for a tea break if the temperature goes over 25 degrees, Thugs have to buy their own kit when going into combat! they also have a scrap tax of 25% just to help it all run along smoothly. The command bunker is of course particularly expensive, so you have to take out a loan to build it and spend the rest of the game just paying off the interest...
:-D
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: AHadley on November 23, 2008, 04:22:38 AM
Quote from: mrtwosheds on November 23, 2008, 02:06:35 AM
:-D
The Jihadi faction, an entire team of suicidal exploding vehicles! the hotter it gets the more deranged they become.

The Chinese faction, they build very large numbers of cheap, badly made vehicles, that always breakdown, whatever the weather.

The English faction, have access to high tech weapons, but their base is so expensive to build (except for the barracks which leak), that they usually end up driving cheap 2nd hand units made from rust and canvas and breakdown/stop for a tea break if the temperature goes over 25 degrees, Thugs have to buy their own kit when going into combat! they also have a scrap tax of 25% just to help it all run along smoothly. The command bunker is of course particularly expensive, so you have to take out a loan to build it and spend the rest of the game just paying off the interest...
:-D

:lol:

Was that serious or not? I can never quite tell with you.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: shane ward on November 23, 2008, 07:00:33 AM
Quote from: mrtwosheds on November 23, 2008, 02:06:35 AM
:-D
The Jihadi faction, an entire team of suicidal exploding vehicles! the hotter it gets the more deranged they become.

The Chinese faction, they build very large numbers of cheap, badly made vehicles, that always breakdown, whatever the weather.

The English faction, have access to high tech weapons, but their base is so expensive to build (except for the barracks which leak), that they usually end up driving cheap 2nd hand units made from rust and canvas and breakdown/stop for a tea break if the temperature goes over 25 degrees, Thugs have to buy their own kit when going into combat! they also have a scrap tax of 25% just to help it all run along smoothly. The command bunker is of course particularly expensive, so you have to take out a loan to build it and spend the rest of the game just paying off the interest...
:-D

LOL, I got to hand it to you, thats a real funny post, I enjoyed reading it... hahah. However I think the germans build good hoot... but the english... Spot on... I am sure they have a tea holder in there tanks, and the base is so expensive to build, the bank takes over the base and they cannot do anything.... HAHA....

Anyway, Good luck on this mod... Lots are being thought about, but most never get done...

Anway good luck
Shane
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: AHadley on November 23, 2008, 09:30:04 AM
Quote from: shane ward on November 23, 2008, 07:00:33 AM
LOL, I got to hand it to you, thats a real funny post, I enjoyed reading it... hahah. However I think the germans build good hoot... but the english... Spot on... I am sure they have a tea holder in there tanks, and the base is so expensive to build, the bank takes over the base and they cannot do anything.... HAHA....

Anyway, Good luck on this mod... Lots are being thought about, but most never get done...

Anway good luck
Shane

Oi - watch it, you!
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: CivBase on November 23, 2008, 10:13:19 AM
lol that was good...

What about an infantry batalion?
That'd be interesting to see in a mod.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: bigbadbogie on November 23, 2008, 01:13:09 PM
Quote from: AHadley on November 23, 2008, 09:30:04 AM
Oi - watch it, you!

Lol - A British brawl.

And perhaps you need a permit for all the weapons you have in the Australian faction. And you are only allowed semi-automatic weapons.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: AHadley on November 23, 2008, 01:23:47 PM
Just a quick note... is this serious, or not?
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: Steeveeo on November 23, 2008, 01:27:48 PM
Quote from: AHadley on November 23, 2008, 01:23:47 PM
Just a quick note... is this serious, or not?
Factions, yes.
Other than OP, no.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: Nielk1 on November 23, 2008, 01:31:56 PM
Quote from: bigbadbogie on November 23, 2008, 01:13:09 PM
Lol - A British brawl.

And perhaps you need a permit for all the weapons you have in the Australian faction. And you are only allowed semi-automatic weapons.

Be careful. I CAN make it permit based...
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: bigbadbogie on November 23, 2008, 01:35:18 PM
Its because of those idiotic mass-murderers in the 90s. They took away our pistols and machineguns.

Now we only have shotguns and rifles.  :cry:
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: Nielk1 on November 23, 2008, 01:54:26 PM
What about your army?

And I can make it so units must earn qualifications for high tech weapons through combat.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: BNG Da BZ Fool on November 23, 2008, 02:24:05 PM
I'd love to help, but I'm not sure just how. I do however make a good stiff cup of tea though. I guess you could just PM us with any specific requests for stuff. I can be as creative as the the next guy.

PS: perhaps I could make a rebel race to harrass the other nations. I have enough units made ranging from scavengers to rocket tanks. BNG.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: bigbadbogie on November 23, 2008, 03:19:17 PM
Quote from: Nielk1 on November 23, 2008, 01:54:26 PM
What about your army?

And I can make it so units must earn qualifications for high tech weapons through combat.

The ADF still get everything of course, its just us civilians who are left out.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: Nielk1 on November 23, 2008, 05:02:13 PM
Quote from: BNG Da BZ Fool on November 23, 2008, 02:24:05 PM
I'd love to help, but I'm not sure just how. I do however make a good stiff cup of tea though. I guess you could just PM us with any specific requests for stuff. I can be as creative as the the next guy.

PS: perhaps I could make a rebel race to harrass the other nations. I have enough units made ranging from scavengers to rocket tanks. BNG.

Just an idea of what to even give the different factions. Examples of ideas are on the page "Factions Concept Sheet" linked in the above link.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: Steeveeo on November 23, 2008, 05:38:14 PM
Quote from: Nielk1 on November 23, 2008, 01:54:26 PM
And I can make it so units must earn qualifications for high tech weapons through combat.
Thats suprisingly not a bad idea, per-unit based leveling system. New units would have bad aim and crappy weapons, but after a few kills, their accuracy would go up and be able to carry more advanced weaponry. I think I just might add that to DME!
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: CivBase on November 23, 2008, 06:27:42 PM
Yah, a veteran status would be cool... but you'd need some sort of mark so that you'd know it's status... could you maybe put a little thing on the health bar?
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: bigbadbogie on November 23, 2008, 06:43:34 PM
Quote from: Steeveeo on November 23, 2008, 05:38:14 PM
Thats suprisingly not a bad idea, per-unit based leveling system. New units would have bad aim and crappy weapons, but after a few kills, their accuracy would go up and be able to carry more advanced weaponry. I think I just might add that to DME!

I thought that it already does something like that... with skill levels.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: Steeveeo on November 23, 2008, 06:55:00 PM
Quote from: bigbadbogie on November 23, 2008, 06:43:34 PM
I thought that it already does something like that... with skill levels.
Not dynamically based on kills.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: Nielk1 on November 23, 2008, 06:55:57 PM
Quote from: bigbadbogie on November 23, 2008, 06:43:34 PM
I thought that it already does something like that... with skill levels.

That does accuracy, but I am referring to the requirement of proficiency in a specific weapon type to use it.



Steeveeo, I think it is.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: bigbadbogie on November 23, 2008, 07:05:58 PM
So... find a way to check every unit for their skill level and give them a more powerful weapon as they go up?
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: Nielk1 on November 25, 2008, 05:11:00 PM
WIP turret, faction and special powers/specifics not yet known:
(http://www.bzcomplex.com/gallery/albums/userpics/10002/poptopsm.gif)

Any suggestions, or any models want to put together some archetypes? (Like architectures only for craft.)
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: Hurricane on November 25, 2008, 08:51:38 PM
I think you should have a "Pilot Factory" which builds soldiers, etc. That can send radar images and can attack, etc. Under radar of course.
It'd help for a more strategic game; which is what I love. =]
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: Nielk1 on November 25, 2008, 09:16:12 PM
Lower Quality render with faster deploy and legs that 'flick' it into the air.

(http://www.bzcomplex.com/gallery/albums/userpics/10002/poptoplq.gif)
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: Nielk1 on November 26, 2008, 02:53:28 AM
I think this deserves a double post:
(http://www.bzcomplex.com/gallery/albums/userpics/10002/poptopdone.gif)

Some minor UV fixes are needed on the arms and some UVing needs to be done on the backs of the leg cover plates and recesses.

Near the end I ran out of space on my 1024 by 1024 texture image and had to reuse parts of it. The only part of the gun that is not used anywhere else badly needs more work (spit with mesh stripes on whiteish surface).
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: bigbadbogie on November 26, 2008, 03:43:19 AM
That is why I truly hate uvmapping.

Not enough space. I just needed 3 seperate pics for one model.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: OvermindDL1 on November 26, 2008, 03:57:13 AM
Making the mesh is not the main job of a modeler, but rather making a good texture to match the mesh.  Until that is mastered, one cannot call themselves a great modeler (even animations tend to be a lot easier then making the texture...). :P
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
Generated by OvermindDL1's Signature Auto-Add Script (http://overminddl1.com) that OvermindDL1 did manually since Greasemonkey does not work in Firefox 3.1 yet...

Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: bigbadbogie on November 26, 2008, 04:03:33 AM
Yes, I know.

I didn't say I couldn't.... just that it isn't my favourite part.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: Feared_1 on November 26, 2008, 09:38:12 AM
Kind of reminds me of RA pillboxes :)

An alien race could have something similar only the guns could float ;)

EDIT: I could help make maps if you need them, I just wouldn't know how to do those three things under "enhancements". Never really worked in-depth with the 1.3 editor before, it might be fun.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: Nielk1 on November 26, 2008, 11:40:27 AM
Enhancements are controlled by special map settings files and the placing of specific objects.
Help with the maps would be wonderful, the only thing is most of this should be planned out before that really starts as the smallest thing could cause all maps to need reworking.

That is why this thread is here though, to get everything finalized and moving.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: TheJamsh on November 26, 2008, 11:45:30 AM
we dont have ANY laws that let you bear arms over here... hence we are a much more peaceful country lol... its true
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: AHadley on November 26, 2008, 11:48:28 AM
What? Since when?  :lol:
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: TheJamsh on November 26, 2008, 11:52:44 AM
that was kind of late topic really...

okay we arnt that peaceful, but cant carry a gun around willy-nilly.

Sick unit! when you guna make some more for serenesis :P, warfreak isnt around enough for me to get ahold of him...
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: AHadley on November 26, 2008, 12:49:31 PM
There are laws against it, but that doesn't make it physically impossible. It still happens.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: bigbadbogie on November 26, 2008, 01:29:50 PM
All that gun restrictions do is stop the people who would use them responsibly from getting them.

Criminals and Psychopaths will always find a way to get their hands on guns.

And to remove the restrictions would actually be more regulated because you would have a psych profile on everyone who buys guns, plus a way to trace gun purchases.

More people would die as a result of this, but at least it levels the playing field.

That would be my favourite thing about America and least about Aus.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: Nielk1 on November 26, 2008, 01:42:04 PM
Back on about factions, the turret is working in game. So now the choice is what faction and what weapons an what special abilities.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: AHadley on November 26, 2008, 02:34:53 PM
Maybe you should ask fish for a bz2md board for all this.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: Nielk1 on November 26, 2008, 09:10:29 PM
Why? I have my own site.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: bigbadbogie on November 26, 2008, 09:33:18 PM
Quote from: Nielk1 on November 26, 2008, 09:10:29 PM
Why? I have my own site.

Comeback of the year.
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: AHadley on November 27, 2008, 12:45:41 AM
lol
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: TheJamsh on November 29, 2008, 08:45:53 AM
yeh, but BZ2MD is kinda 'definitive' lol. easy layout...
Title: Re: Who wants to help with my planned mod 'Factions'?
Post by: AHadley on November 29, 2008, 09:47:16 AM
Yeah. I think there's a bit more traffic there, too.