In the pilot ODF's there are animfile entrys that specify which anim to play when the pilot is either empty handed, carrying a rifle, or a bazooka.
eg
animName2 = "walk"
animName6 = "walkC"
animName10 = "walkA"
what I can't figure out is, what is the switch that causes these to be used, how does the game know if a weapon is a rifle or a bazooka? It works, but I cannot figure out how, can't see any obvious entrys in the weapon ODF's.
eg
animName2 = "walk"
animName6 = "walkC"
animName10 = "walkA"
what I can't figure out is, what is the switch that causes these to be used, how does the game know if a weapon is a rifle or a bazooka? It works, but I cannot figure out how, can't see any obvious entrys in the weapon ODF's.