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Topics - GreenHeart

#1
I know i'm abit late to say Merry Christmas however i've been working hard to get this map released for Christmas.

The new map called 'IA\MPI Snowman V1.3G can be found on Bzcommand's Download Section.


Enjoy the new map & let me know if i missed any bugs caused by that map...


P.S. Don't forget to look under the Christmas Tree on that map.

EDIT: Uploaded New version to fix afew issues.

EDIT2: Added tweak to christmas tree for proformance on slower systems. 


Please post the version that your playing in the server message until everyone upgrade.
(this should be the last version unless something else comes up).
#3
Getting Your Model Ready For Export:
_____________________________________________________________________
1.) Open Gmax.
2.) Load Finished Model.
3.) Click the tab called "Main Toolbar" from the top menu.
4.) Click "Unlink Selection"  (Note: Export Does not support linking).
6.) Select all objects that your model has.
5.) After all objects have been selected Click the "Utilites" button.
    from the right menu (Hint: Hammer Icon).
7.) Now click "Reset XForm" & Reset Selected.
8.) right click the model while all objects are still selected &
    chose Convert To" "Editable Mesh"
9.) now your model is ready for export.




   Exporting Your Model  (Requires Quake 3 Plugin from Tempest Pack)_____________________________________________________________________

1.) Click file -> Export.
2.) Chose the File Location, New File Name, and Quake 3 (*.MD3) for the file type.
    (Note: you may need to install the MD3 plugin from the tempest pack)

3.) Click Save.
4.) Enter the number 0 in "The Following Frames"
5.) Uncheck "Show Warning Dialogs" to avoid getting multiple uv error message.
6.) Click Export Now.




   Importing Your Model Into Ultimate Unwrap3D (Version2.20\Demo2.20)
_____________________________________________________________________
1.) File -> Open -> YourModel.MD3
2.) Click Import from the Quake 3 Importer.

3.) Left click the "+Groups" from the right menu to expand the list of objects.
4.) Right click the -Groups & select the following options "AutoHide" & "AutoSelect".
5.) Left click one of the objects from the group listing to select that object.
6.) Left click the white cube named "Box Mapping" & uncheck the option "Untangle UVs".
7.) Click Apply.
8.) Now Right Click "+Materials & Select "Delete All...).
9.) Right Click "+Materials" again & Select "Add".  
10.) Right click the New Material & choose Rename" to rename the material to "Material #1".
11.) Right click the New Material Named "Material #1" & select Properties.
12.) Click the "Maps" Tab & to the right of the Diffuse select the "Bitmap" option.
13.) Now click the Properties button that is to the right of "Bitmap".
14.) Click Change
15.) Find & Select your texture\image-template that you want to apply to the model.
16.) Click Open
17.) Click Ok to close Diffuse Map Properties.
18.) Click Ok to close the Material Editor for that Material.
19.) Now select the object you want to apply the material to by selecting
    from the group listing.
20.) Right click the Material Named "Material #1" & Select Apply.
21.) Save your Work.





   Importing Your Model Into Ultimate Unwrap3D\Lithunwrap (Free Version)
_____________________________________________________________________
1.) File -> Model -> Open -> YourModel.MD3
2.) Click Import from the Quake 3 Importer.
3.) If you don't have a right Menu Click view -> show Scene Window.
3.) Left click the "+Groups" from the right menu to expand the list of objects.
4.) Right click the -Groups & select the following options "AutoHide" & "AutoSelect".
5.) Left click one of the objects from the group listing to select that object.
6.) click tools -> UV Mapping -> Box.
7.) Click ok.
8.) Now left Click "+Materials to expand the listing.
9.) Right click each material & select the "Delete" option.
10.) Repeat step 9 until all Materials have been deleted.
11.) Right Click "+Materials" & Select "Add".  
12.) Right click the New Material & choose Rename" to rename the material to "Material #1".
13.) Right click the New Material Named "Material #1" & select Properties.
14.) Click the "Maps" Tab & to the right of the Diffusse: Map Type select the "Bitmap" option.
15.) Now click the Properties button that is just below the "Bitmap".
16.) Click Change
17.) Find & Select your texture\image-template that you want to apply to the model.
18.) Click Open
19.) Click Ok to close Diffuse Map Properties.
20.) Click Ok to close the Material Editor for that Material.
21.) Now select the object you want to apply the material to by selecting
    from the group listing.
22.) Right click the Material Named "Material #1" & Select assign.
23.) Save your Work.




   FAQ
_____________________________________________________________

Question #1:(LithUnwrap\Ultimate Unwrap3D)
How do i open that right menu?'

Answer 1a: (Free Version)
click view -> show Scene Window.

Answer 1b: (Version2.20\Demo)
click Windows -> Scene

---------------------------------------------------------------------

Question #3: (LithUnwrap)
How do i click tools -> UV Mapping -> Box when the button is grayed out ?'

Answer 3: (Free Version)
You cannot apply uvw mapping when you have the option "select by vertex" enabled.
(Fix: See Question 4)

---------------------------------------------------------------------

Question #4: (LithUnwrap\Ultimate Unwrap3D)
How do i enable select by face so i can Uv Map the object.

Answer 4a: (Free Version)
Click the button named "Select By Face" look near the preview button for a triangle icon.

Answer 4b: (Version2.20\Demo)
Click the button named "Select By Face" look at the left menu for a white cube icon.

---------------------------------------------------------------------

Question #5: (Gmax)
After using Reset Xform my object has turned inside out why & how do i fix this?

Answer 5: (Gmax)
Well this usually happens if you've mirrored another object & you can fix this by applying the "Normals" Modifier & flipping the normals back.
then you should reapply the reset xform again & your object shouldn't flip inside out again. just don't forget to collapse the stack by repeating step 8.

---------------------------------------------------------------------
Question #6: (Gmax)
Whats the sense of using Reset XForm & converting my objects to an editable mesh (Step 8)?

Answer 6: (Gmax)
Well your resetting various information for the export & it will also allow you to link them to any parent object in notepad without them moving or rotating when they are linked properly. basicly it helps you setup your model properly in notepad without your parts moving or rotating.
i've also experenced exporting bugs which can be fixed by using this method of resetting various information. Also make sure you've unlinked any objects you've previously linked because Reset Xform & the Quake 3 Plugin don't support your objects being linked to another objects.


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Question #7: (Ultimate Unwrap3D\Lithunwrap)
Ultimate UnWrap wont let me save my work is there any way around this without buying it?


Answer 7: (Ultimate Unwrap3D\Lithunwrap)
I have 2 different instructions in this Tutorial that can be either used for the FREE VERSION or REGISTERED VERSION.   Note: if using the demo &  your not a registered user then you cannot save unless either your using the free version  which is free to download or buy the newer version. I'd suggest buying the newer version because its a whole lot better.


Ultimate UnWrap: ( Pay version maybe found here)
http://www.unwrap3d.com/downloads.aspx


LithUnwrapper:  (Free Version)
http://www.bzuniverse.com/~fish.xsi/download/LithUnwrap.zip

---------------------------------------------------------------------

Convert from GMAX to XSI

Gmax
#4
File Link Remove: Closing Experiment Recycler Variant for now...

Some People reporting that the hover units are either slugish or need to be balanced. With the help of the Battlezone Community we would like to experiment with changing the balance for the hover units.

In this Experiment we jhave changed  3 values that DeadScion
Recommend: velocStrafe, accelThrust, acceljump

We would like FeedBack from everyone & if your afraid of your post getting edited or removed please feel free to send a PM to GreenHeart so that
those who are doing the Tweaks can hear what asset tweaks we need to make. Even though Hovering was a bug & won't be changed by the Developers. We can still try to do some asset tweaks to balance things out so that they are somewhat better for us all.

Edit: Added Experiment Recycler Variant to MPI Recycler Listing....