• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - BZZERKER

#31
OM is correct. See the (V) in your screenshot? That tells you that it's the wrong version patch and therefore you will not be able to join those games.
#32
Ouch indeed. You take care of yourself until you feel better.
#33
Quote from: Spawn on March 18, 2006, 10:31:13 AM
As for those testers, how many of them have actually tried the patch and said something in the last month?  Most got on the patch, played it for a bit then went to other things, this is not includign those who were are on that list but were removed/left since 66a I think it was.

That's exactly my point Spawn. With the exception of a few of the ~RIP~ guys and a few others, Stratters were no longer being represented and even then they didn't post a whole lot about any actual testing. It always got put off until the weekend when some of us bot-killers with jobs could join in to help fill the games up. They either quietly sulked away or went kicking and screaming and most of it was due to no more nose down. The ~RIP~ er's have apparently now moved on to other games as I hardly see any of them around at all.

I will put what Av has been saying a bit more bluntly. The majority of Startters want this and that but don't want to do any of the work to get this and that. This is because most of the Stratters are still kids, spoiled by instant gratification of having mom and dad hand them everything. The real world will teach them differently when they get jobs.
#34
appel, Ken has made some changes to the "engine" that have made all the work RD has done useless, and as such he has decided to put things on hold.

PF, I wasn't talking about DF, ZA or Aeg leaving. There were a great many vets involved before I was allowed into beta and most of them were gone by time I got in. Just look through these names from the 1.3PB2 Read me and tell me how many names you recognize as vets.

From Read me:

*sinbad*, @4u, APCs r Evil, arcer, aougli, Avatar, Big_Kenny, Blarbo, blewyn, BS-er, Bull Dog, BZ Wardog , BZZERKER, Centerline, CmptrWz, Commando, Condor, Coxxon, DarkFox, Dirty Rooster, DutchBoy, FireFLY, Fishbone, FraKTal, Fried, General BlackDragon, General Manson, Grass69er, GreenHeart, Huscar, IceWendigo, Jetfire, Juvat, LastBoyScout, Lizard, LoClubberlick, MalevolencE, markshelby, Marzipan, Marzipan2u, Mattroxx, MAUS, Menacer, Montana, Mother's Helper, MowerMan, Namarrgon, Natty Bumppo, NoK0mm3nt, NukeDaddy, OldManGloom, Onyx, OvermindDL1, Pastell, psych0fred, Red Devil, RubiconAlpha, Ryoanji, sabrebattletank, Scout, (SFP)Shadower, Shane Ward, SilverB1rd, Slaor, Smoke_Jaguar, Smuggler, SFP Sonic, spAce, Spacecomber, Spawn, Speedy, SquareEyes, StrangeFLY, technoid, Tempest Storm, TimeVirus, Tyreal Mathias, zeeder, Zero Angel, ZOEBart, {VnB}Aegeis, ~RIP~Maverick-=F=-

That list is only a partial list because there were some names that got lost due to a board swap from the post Pandi boards that @4u had set-up to the one before this one. I believe you would see a great many more names you would recognize if they hadn't been lost.
#35
Well PF, let me ask you this...Do you bite every baited hook you see?

The vets that were beta left on their own kicking and screaming because they lost their precious nosedown (how short sighted of them), now their back saying "we weren't part of the process".....I have one thing left to say on this topic and that is MAKE UP YOUR BLOODY FRAKKIN MINDS!
#36
Do we really have to go there PF?
#37
...and keep shiny objects away from Spawn or he'll never do any work. Then again, keep APC's away from the shiny objects too... :roll:
#38
You only need the log from where it states "[EXCEPTION]". Anything before that is mostly useless.
#39
RD, may I suggest that you number your releases. This way ppl have a better idea what version is being tested and are better able to compare versions. A simple numbering system (such as x.xx) on your RD-tweaks folder name should be sufficient.
#40
That requires rewriting ALL the graphics code (or at least most of it). If that was done, it would be another 1½ to 2 years and neither Nathan or Ken (and probably a fair amount of the testers) want to go through that. It would likely also have an effect on other things that weren't even touched as the code (from what I hear) is a complete mess (even after having been cleaned up a bit).
#41
'bout time you showed up you slacker. :P
#42
MP3 would also cost money to add to the patch.
#43
Quote from: Red Devil on March 10, 2006, 09:58:47 AM
Using a tabbed editor can help you do that too.

Like Crimson Editor.
#45
RD, I got a reply from DF. He's currently having problems with BZ2 on his computer but he does intend on checking it out. hemp even responded and "seems" optimistic.