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Topics - APCs r evil

#1
Public 1.3 Beta 3 Archive / Okay, what's the deal here?
September 16, 2006, 01:00:20 PM
Every time I try to start a game with a rec variant I'm working on I get this AV. I've undone everything I did that may have caused it but I still get the AV whenever I launch.

[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |14:58:41|41328  |Patch 1.3pb3 Aug 10 2006 07:49:33
ERR |Debug           |               debug:885  |14:58:41|41328  |Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |14:58:41|41328  |Info: READING from 00000180h
ERR |Debug           |               debug:410  |14:58:41|41328  |CallStack:
ERR |Debug           |               debug:552  |14:58:41|41328  |0046A76C +0000 bzone.exe EXE AirCraftClass.obj public: class AnimList * __thiscall NBinTree<class AnimList,unsigned long>::Find(unsigned long)const
ERR |Debug           |               debug:552  |14:58:41|41328  |00495DA1 +001D bzone.exe EXE MorphTankClass.obj public: virtual class GameObjectClass * __thiscall MorphTankClass::BuildClass(char *)
ERR |Debug           |               debug:552  |14:58:41|41344  |00497EB7 +0024 bzone.exe EXE ParameterDB.obj public: static bool __fastcall ParameterDB::GetGameObjectClass(char *,char *,char *,class GameObjectClass * *,class GameObjectClass *)
ERR |Debug           |               debug:552  |14:58:41|41344  |00483D4C +0110 bzone.exe EXE FactoryClass.obj public: __thiscall FactoryClass::FactoryClass(class FactoryClass *,char *)
ERR |Debug           |               debug:552  |14:58:41|41344  |00000008 +0008 [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:552  |14:58:41|41344  |00484223 +0000 bzone.exe EXE FactoryClass.obj public: virtual class GameObject * __thiscall FactoryClass::Build(void)
ERR |Debug           |               debug:433  |14:58:41|41344  |Registers:
ERR |Debug           |               debug:434  |14:58:41|41344  |EAX: 00000178h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |14:58:41|41344  |EBX: 167EEBC0h  EIP: 0046A76Ch  ES: 00000023h
ERR |Debug           |               debug:436  |14:58:41|41344  |ECX: 00000000h   SS: 00000023h  FS: 00000038h
ERR |Debug           |               debug:437  |14:58:41|41344  |EDX: 65353C1Bh  EBP: 0229F638h  GS: 00000000h
ERR |Debug           |               debug:438  |14:58:41|41344  |ESI: 00000178h  ESP: 0229F608h           
ERR |Debug           |               debug:439  |14:58:41|41344  |EDI: 006557BCh                       
ERR |Debug           |               debug:449  |14:58:41|41344  | CF: 00010246h PF:0 AF:1 ZF:0 SF:1 OF:0
DIAG|Main            |            mainproc:158  |14:58:41|41391  |Entering critical shutdown

Any idea what the problem is?
#2
When you tell either a Turret or Guardian to attack something, they undeploy. Even if they are in range and have a clear shot. It is; most irritating. :-(

I believe I mentioned this somewhere else but I don't think anyone noticed it.
#3
Public 1.3 Beta 2 Archive / Two AV's
March 07, 2006, 10:07:08 PM
Spawn AcneVulgaris and myself were running about on a little DM map I made to test some scout physics. The only things out of the ordinary were one of the scouts Spawn had made (It bounced VERY high whenever it hit the ground, not sure of what exactly he did to it.) and a weapon I had made that creates a flaremine that launches two projectiles 0.75 seconds apart that blow up with a massive (1e12 radius) explosion, the explosion does 1e12 damage to all armor types. The mine dies shortly before the two projectiles blow up. This way the user doesn't get points for killing whatever he killed, the game says that (AI Unit) killed the things.

Got this one after I respawned because Spawn used the aforementioned weapon.

[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |23:57:13|1525661|Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
ERR |Debug           |               debug:885  |23:57:13|1525661|Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |23:57:13|1525661|Info: READING from BEE00515h
ERR |Debug           |               debug:410  |23:57:13|1525661|CallStack:
ERR |Debug           |               debug:552  |23:57:13|1525678|004E5A3A +0024 bzone.exe EXE displayList.obj public: void __thiscall Resolution_Layer_Class::Remove_Object(class ENTITY *)
ERR |Debug           |               debug:552  |23:57:13|1525688|005D18DB +013B bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
ERR |Debug           |               debug:433  |23:57:13|1525688|Registers:
ERR |Debug           |               debug:434  |23:57:13|1525688|EAX: BEE00515h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |23:57:13|1525688|EBX: 00000168h  EIP: 004E5A3Ah  ES: 00000023h
ERR |Debug           |               debug:436  |23:57:13|1525688|ECX: 155E4DECh   SS: 00000023h  FS: 00000038h
ERR |Debug           |               debug:437  |23:57:13|1525688|EDX: 10501EF8h  EBP: 021CFC44h  GS: 00000000h
ERR |Debug           |               debug:438  |23:57:13|1525688|ESI: 00000000h  ESP: 021CFAD8h           
ERR |Debug           |               debug:439  |23:57:13|1525688|EDI: 0E4FDDE0h                       
ERR |Debug           |               debug:449  |23:57:13|1525688| CF: 00010246h PF:0 AF:1 ZF:0 SF:1 OF:0
DIAG|Main            |            mainproc:158  |23:57:13|1525712|Entering critical shutdown


Got this one after Acne rejoined, he got an AV too.. I think.

[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |00:01:16|202170 |Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
ERR |Debug           |               debug:885  |00:01:16|202171 |Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |00:01:16|202171 |Info: READING from 619845BCh
ERR |Debug           |               debug:410  |00:01:16|202171 |CallStack:
ERR |Debug           |               debug:552  |00:01:16|202187 |0046A444 +0000 bzone.exe EXE Craft.obj protected: void __thiscall std::vector<class Craft *,class std::allocator<class Craft *> >::_Tidy(void)
ERR |Debug           |               debug:552  |00:01:16|202195 |004E9329 +016A bzone.exe EXE LoadSaveGame.obj int __fastcall LoadGame(char *,int)
ERR |Debug           |               debug:433  |00:01:16|202195 |Registers:
ERR |Debug           |               debug:434  |00:01:16|202195 |EAX: 1056F067h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |00:01:16|202195 |EBX: 00000000h  EIP: 0046A444h  ES: 00000023h
ERR |Debug           |               debug:436  |00:01:16|202196 |ECX: 619845A4h   SS: 00000023h  FS: 00000038h
ERR |Debug           |               debug:437  |00:01:16|202196 |EDX: 021D0050h  EBP: 021CFABCh  GS: 00000000h
ERR |Debug           |               debug:438  |00:01:16|202196 |ESI: 619845B8h  ESP: 021CFA6Ch           
ERR |Debug           |               debug:439  |00:01:16|202196 |EDI: 619845A4h                       
ERR |Debug           |               debug:449  |00:01:16|202196 | CF: 00010202h PF:0 AF:0 ZF:0 SF:0 OF:0
DIAG|Main            |            mainproc:158  |00:01:16|202227 |Entering critical shutdown