Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: Wraith on November 19, 2008, 08:56:16 PM

Title: what mods work with pb4a?
Post by: Wraith on November 19, 2008, 08:56:16 PM
Basically :?
Title: Re: what mods work with pb4a?
Post by: bigbadbogie on November 19, 2008, 09:06:25 PM
QF Mod requires it to work. It is the only full-scale mod released post pb4a.

Mini-patches are being made for others like Fleshstorm and Forgotten Enemies.
Title: Re: what mods work with pb4a?
Post by: Steeveeo on November 19, 2008, 11:00:13 PM
SRV will soon (I hope :P)
Title: Re: what mods work with pb4a?
Post by: Nielk1 on November 19, 2008, 11:56:22 PM
MRVP 1.0

still working on the improved and bug fixed 2.0
Title: Re: what mods work with pb4a?
Post by: AHadley on November 20, 2008, 01:00:40 AM
Fleshstorm already has a mini-patch. FE still doesn't work properly, but Uler does (so long as you want to play IA)
Title: Re: what mods work with pb4a?
Post by: TheJamsh on November 20, 2008, 02:58:58 AM
Fleshstorm has numerous bugs however. It DOES work in pb4a, but ive tested it and a lot still needs to be done. I think Commando was doing it but no doubt hes too busy with RL or the private betas.

I COULD fix it, but it would mean taking time out of modding S'nesis, which i barely get time to do as it is. Ive posted the bugs i spotted on BZ2MD though, maybe someone else can take up the challenge.

The most noticeable issue with bringing mods from PB3 into PB4a is the physics problems. Physics code has again had a change, and most units be have like they are driving on slippery ice. It did make my little jeep drive really well though, can get some mint powerslides out of it =].

But yeh atm i think these are the only ones ^. Many are planned however.