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#1
Battlezone 1 / Re: Upgrading weapons
August 19, 2009, 12:04:44 PM
Quote from: bb1 on August 12, 2009, 06:37:29 PM
You don't jetison a weapon... it is simply replaced by the weapon of the same type.

Don't know how much I can dumb it down from there.

(Sorry it took me a while to get back. We lost a family pet we rescued 14 years ago, just before my wife and I got married. Very emotional for the family, me included. He was sure a good dog. R.I.P Scooter. )

Actually that was pretty good.  :-D
I found I was in the wrong vehicle and it would not accept the ST Stabber. I finally made it off the Planet Mars and now am trying to enter the base and take out the Radar Aray. I have tried two approaches, staying with original vehicle and launching Hornet Rockets but even with a lock, I cannot take out the gun towers.  :?
I also tried switching from the Rocket Tank to the regular tank and going in (I think) between 6 and 8 o'clock only to be cut down by the gun towers. Any suggestions for the old guy??
#2
Battlezone 1 / Re: Upgrading weapons
August 12, 2009, 02:18:30 PM
Quote from: Avatar on August 11, 2009, 02:47:44 PM

Like GBD said, drive around and experiment.  In the 'Training' missions there's a map called "The Playground" which lets you do just that.  Another nice thing is the built-in editor in BZ1.  You can use that in conjunction with maps like the Playground to experiment with everything, even enemy units.


Hmm, I have only three missions for Training and saw no "Playground". Atleast for single player. Is it located somewhere else?
#3
Battlezone 1 / Re: Upgrading weapons
August 12, 2009, 02:15:42 PM
Quote from: bb1 on August 12, 2009, 12:57:09 PM
4 types of weapons... if your ship isn't allowed to have the weapon, it will roll over it and ... make some type of noise (I've forgotten, I've had so many different sounds play over the years) just sit there.

Experiment. Things in the cannon category go in the tanks and scouts, rocket category goes in bombers and rocket tanks, special goes in almost every ship with few exceptions, and mortar goes in tanks and walkers.

Ok, so if I have 4 weapons on vehicle, can I add a fifth, or is it possible to jettison a weapon and then add another type if allowed on that vehicle?
#4
Battlezone 1 / Re: Upgrading weapons
August 12, 2009, 11:57:57 AM
Quote from: General BlackDragon on August 11, 2009, 09:23:59 AM
you're all nuts for coming here to listen to us babble about it.

Just do what I did, drive over each weapon and play around till u know what everything is :)

I tried that, but I could not pick it up  :?
#5
Battlezone 1 / Re: Upgrading weapons
August 10, 2009, 08:40:15 PM
Quote from: bb1 on August 09, 2009, 11:45:03 PM

Make sure the hardpoint of the weapon you want is a hardpoint you have on your ship. Cannon, rocket, mortar, and special are the hardpoints, designated by C R M or S next to weapons in HUD. Cannon is denoted by a two pronged cannon thing, rocket is missle shaped, mortar is some kind of sideways blimp, and special is some squat thing with a flat top. Make sure your tank (has at least one of each besides rocket) can take the weapon.

Also, if you already have the weapon, it will not take.

Thanks for the replies. Must weapons be added in sequence. Such as an AT-Stabber before a SP-Stabber?
#6
Battlezone 1 / Upgrading weapons
August 09, 2009, 08:50:54 PM
New guy here with an old game, but a new one to me. I am a collector and did not have the time to play alot of the games I picked up over a long period of time. Now I have time and Battlezone is the one I am trying right now. Already fixed one problem I had, but another one is how do I go about upgrading a weapon. I was able to make the weapon, but when running my ship into it as I did with ammo and repairs, it did not take on the new weapon. Of course, I already have a full array and that may be the problem. How do I jettison one weapon for another?  thanks