I did some more 1.3 stratting lately, and these are my observations and critique.
Bomber
I noticed that the bomber's attack seems to have been nerfed. When sending the bomber vs an antenna/overseer or forge, it no longer kills the building , instead taking them to critical damage. The bomb seems to be easier to kill as well. Which is odd, since in a (1.2) human vs human strat where all players are competent, the bomber is already rather ineffective.
Lucky Foot and Wug variants.
These are basically the same types of recs, with not a lot of difference between them. Perhaps it would be best to merge their effects somehow. The Lucky Foot variant gives you the ability to make empty tanks, but not empty scouts -- which is rather nonsensical -- since when teams are in a bind, they need empty scouts. And the Wug variant gives you rather overpowered empty tanks. I played a 2v1 and was killing both of my opponents rather often, but they kept coming back in shielded arc warriors, even though they were only on 2 pools and had no scavs on loose. At which point I noticed that it kind of makes the enemy ships disposable to do it this way. I would suggest merging the units. 40 scrap for an unupgraded empty tank, and 50 for an upgraded empty tank.
Scav Pushing
This is a common tactic in vet games, used to prevent enemy scavs from collecting loose scrap from the battlefield, or to delay their deploying on pools, also used to quickly get rid of them in watery areas. This tactic is now impossible to perform.
Greenheart/Commando Variants
Should be allowable in regular strat. The additional units and buildings are interesting, and often requested by the other players.
ST: Death Island
This map didnt work for me, saying that it cant find the BZN file. This has probably been noticed by other testers, but just in case...
Weapon Linking
Its an interesting feature, and I usually set it to on manually every time. Would suggest this be set as default to on.
Bomber
I noticed that the bomber's attack seems to have been nerfed. When sending the bomber vs an antenna/overseer or forge, it no longer kills the building , instead taking them to critical damage. The bomb seems to be easier to kill as well. Which is odd, since in a (1.2) human vs human strat where all players are competent, the bomber is already rather ineffective.
Lucky Foot and Wug variants.
These are basically the same types of recs, with not a lot of difference between them. Perhaps it would be best to merge their effects somehow. The Lucky Foot variant gives you the ability to make empty tanks, but not empty scouts -- which is rather nonsensical -- since when teams are in a bind, they need empty scouts. And the Wug variant gives you rather overpowered empty tanks. I played a 2v1 and was killing both of my opponents rather often, but they kept coming back in shielded arc warriors, even though they were only on 2 pools and had no scavs on loose. At which point I noticed that it kind of makes the enemy ships disposable to do it this way. I would suggest merging the units. 40 scrap for an unupgraded empty tank, and 50 for an upgraded empty tank.
Scav Pushing
This is a common tactic in vet games, used to prevent enemy scavs from collecting loose scrap from the battlefield, or to delay their deploying on pools, also used to quickly get rid of them in watery areas. This tactic is now impossible to perform.
Greenheart/Commando Variants
Should be allowable in regular strat. The additional units and buildings are interesting, and often requested by the other players.
ST: Death Island
This map didnt work for me, saying that it cant find the BZN file. This has probably been noticed by other testers, but just in case...
Weapon Linking
Its an interesting feature, and I usually set it to on manually every time. Would suggest this be set as default to on.