Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: General_Hoohah on October 03, 2005, 09:01:27 PM

Title: How do I install an MPI map into 1.3, to get extra game options?
Post by: General_Hoohah on October 03, 2005, 09:01:27 PM
I understand that a 1.2 map will work with 1.3. However, you don't get any of the extra game options when you set up the game. Is there a special way to install an MPI map to get these, or anything I have to edit?
Title: Re: How do I install an MPI map into 1.3, to get extra game options?
Post by: Angelwing on October 03, 2005, 09:04:42 PM
1.2 G66 was configured in-game once you started using a console that set the variables used by the DLL
Title: Re: How do I install an MPI map into 1.3, to get extra game options?
Post by: General_Hoohah on October 03, 2005, 09:08:15 PM
I know what your saying Angel, but I'd like to state anyway that this is not for G66 1.3, just stock 1.3. Just so there is no confusion.
Title: Re: How do I install an MPI map into 1.3, to get extra game options?
Post by: General BlackDragon on October 03, 2005, 09:15:59 PM
in the map inf files, or ini....or w/e it is...the one that starts with i....

use the 1.3 default mpi map for an example...

Title: Re: How do I install an MPI map into 1.3, to get extra game options?
Post by: General_Hoohah on October 03, 2005, 09:27:54 PM
 :?

There is no such file... I searched the BZ2 folder, and looked through the PAK file. Nothing.
Title: Re: How do I install an MPI map into 1.3, to get extra game options?
Post by: General BlackDragon on October 03, 2005, 09:31:02 PM
look in a mpi map folder...for an inf file...look in hilo
this is the inf file:

[DESCRIPTION]
missionName = "MPI: Instant High & Low"
mapTga = "hilo.bmp"
mapDesc = "MPIhilo.otf"
mySide = 1

[NetVars]
// For master list of descriptions, see source\network\vars.txt
ivar0 = 0 // Kill limit, 0= unlimited
ivar1 = 0 // Time limit, 0= unlimited
ivar2 = 4 // player limit. Commenting out this line means current setting not changed
ivar3 = 1 // 1=Teamplay on, 0=Teamplay off
ivar4 = 786432 // Bitfields saying which vehicles out of mpvehicles.txt are allowable. 33= both scouts
ivar5 = 2 // All=0, DM=1, Strat=2, all other values undefined (used in filters)
ivar6 = 0 // Vehicles allowable II (if ever implemented)
ivar7 = 2 // Strategy02.dll starting prefs: turrets at AI level 2, rest AI 0, default scrap, nothing extra [see vars.txt for gory details on bits]
ivar8 = 1 // Sync Join. 0=off, 1=on.
ivar9 = 30 //unit limit, 0 is unlimited
ivar11 = 1 // locks team play
ivar12 = 1   // lock all to team 1
ivar14 = 1 // points for killing AI
ivar15 = 1 // kill for killing AI
ivar16 = 0 // keep sniper rifle on pilot respawn
ivar23 = 0 // Default scrap cheat for humans
ivar24 = 2 // Default scrap cheat for CPU

// Svar0 (.bzn filename, used to look for an .inf file like this)
// *not* read in, as that would cause an infinite loop
svar1 = "Team Humans" // Team name for team 1
svar2 = "Team Computer" // Team name for team 2

svar7 = "mpi" // Custom shell page to pull up [actually bzshell_multi_####.cfg]
svar8 = "MPICheck.odf" // File to add to asset check
svar9 = "RecyListMPI.txt" // Loads up a custom recycler list file